For example I have a cube that is say 4x2. I have a texture that I am scaling to a grid on the "2" end that is divided into 4. I use "fit sub component uvs to image" and I get 4 nicely fitting images on the end of the cube. Then the issue is that on the side that is longer that is 4x2 in size the images are stretched. If I then hit "U" and select one of the 8 polygons on the side and "fit sub component uvs to image" then the end images are scaled incorrectly.
What is the best practice to get this to work?
How do you get a texture to scale correctly on multiple clu
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- Posts: 102
- Joined: 14 Jun 2012, 02:30
Re: How do you get a texture to scale correctly on multiple clu
I'm not sure what the best practice is besides checking uv remaps settings etc... Is it a case of you have dumbed down the explanation for something more complex ?.. if not there's always this...
http://www.si-community.com/community/v ... =10&t=1643
creates a uv map of exactly 0-1 for every poly hehe, for the guidelines you mention it's what i'd use (combined with polys where they are needed).. sadly I doubt its what you are after
http://www.si-community.com/community/v ... =10&t=1643
creates a uv map of exactly 0-1 for every poly hehe, for the guidelines you mention it's what i'd use (combined with polys where they are needed).. sadly I doubt its what you are after
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