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UV scale question

Posted: 10 Dec 2017, 14:32
by trea
Hello

Does anyone know how to make planar UV projection retain the same scale for multiple polymeshes?
For example I am wanting to have a wall texture spanning multiple polymeshes, but when I use planar UV projection it causes the wall to be different depending on the polymesh bounding box. I'd like it so the projection is treating the UVs as a single polymesh.

Thank you.

Re: UV scale question

Posted: 10 Dec 2017, 15:31
by rray
Hi trea,

you can match the scale of the green texture support objects. Select all except the biggest one, transform>match scaling, then pick the biggest one.
Setting the selection filter to "teture control object" can help you with the picking.
Only idea I have right now, there are probably some other options

Re: UV scale question

Posted: 11 Dec 2017, 01:50
by trea
It works, thank you!

Edit: Thank you FXDude, that is exactly what I was looking for.

Re: UV scale question

Posted: 12 Dec 2017, 03:59
by FXDude
I'm not sure if it also applies to what you're after,
but you can also share a single texture projection or support across a number of objects ::

Select items, and ...

Get > Property > Texture Projection > Connect to Support (or to Projection)


OR if you get a new projection on a group, they will all share the same support

*-:)