I didn't know where else to put them this question so here goes, I have no matchmoving experience except the matchmover tutorials, so bear we me. The footage I am dealing (which comes from the client) looks to be on a tripod looking up (in the city so, there is data in the frame) then rotates down to eye level. My question is, is this type of footage doable in matchmover, the reason I ask is my first tries have been extremely wrong to say the least. suggestions welcome.
thanks
Matchmover question
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- Posts: 174
- Joined: 10 Jul 2009, 21:58
Matchmover question
Phil Harbath
Jamination Productions
Jamination Productions
Re: Matchmover question
Most simple tripod-movements are pretty easy to do by hand. Just get the information about the camera, set up your virtual camera accordingly and eyeball it.
Re: Matchmover question
When loading the sequence, you'll have to make sure to change the type of camera movement from "Free" to "Nodal pan" or whatever it's called.
You will not get depth information because these types of shots don't have parallax. All your solved points will lie on a sphere. This is good because it gives you a lot of leeway when it comes to positioning your synthetic objects.
You will not get depth information because these types of shots don't have parallax. All your solved points will lie on a sphere. This is good because it gives you a lot of leeway when it comes to positioning your synthetic objects.
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: Matchmover question
I just made the unilateral decision to treat matchmoving as a part of the larger topic of compositing and have moved this thread accordingly...
;)
;)
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