Code: Select all
the following is written with a x64 machine in mind,
change the directory names if your on a 32 bit machine...
download and unzip "shaders_p_3.3_maya_win64.zip"
from this unzipped directory get yourself the dll from this folder "\shaders_p_3.3_maya_win64\Maya2011_win64"
copy that specific "shaders_p.dll" into your
"C:\Users\...\Autodesk\Softimage_2011\Application\bin\nt-x86-64" directory
download and unzip "shaders_p_3.3_xsi_win.zip"
copy the spdls from this second unzipped directory to the
"C:\Users\...\Autodesk\Softimage_2011\Application\spdl" folder
Purely for multichannel openexr saving you won't be needing all puppet shaders, but it cannot hurt to have them installed