All channels in a single openEXR

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Hirazi Blue
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Re: All channels in a single openEXR

Post by Hirazi Blue » 23 May 2010, 16:19

Okay I've tried the SlideShaders and one other alternative, but in the end your best bet seem to be the famous puppet shaders by Ledin Pavel aka "Puppet". These shaders offer a way to save out multichannel exrs, but it may require some work to figure out how to get them to write out exactly what you want them to write out. You can get them here at the bottom half of the page. As there is no SI2011 version yet, here's what you can do:

Code: Select all

the following is written with a x64 machine in mind, 
change the directory names if your on a 32 bit machine...

download and unzip "shaders_p_3.3_maya_win64.zip"
from this unzipped directory get yourself the dll from this folder "\shaders_p_3.3_maya_win64\Maya2011_win64"
copy that specific "shaders_p.dll" into your 
"C:\Users\...\Autodesk\Softimage_2011\Application\bin\nt-x86-64" directory
download and unzip "shaders_p_3.3_xsi_win.zip"
copy the spdls from this second unzipped directory to the 
"C:\Users\...\Autodesk\Softimage_2011\Application\spdl" folder

Purely for multichannel openexr saving you won't be needing all puppet shaders, but it cannot hurt to  have them installed
Stay safe, sane & healthy!

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