Hello.
Do someone have a code example for a SI compatible cgfx shader, which supports more than one light source?
I've searched the whole "(X)SI internet", but haven't found anything really usable. The examples that are delivered with SI are not really helpful.
Best wishes
Chris
cgfx shaders for SI, that using more than one lightsource
cgfx shaders for SI, that using more than one lightsource
----> Freelance CG Artist - Germany and international <----
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
Re: cgfx shaders for SI, that using more than one lightsource
Here's a CGFX shader with 4 lights: http://cryrid.com/art/?p=50
edit by owei: please use the URL tags ;)
edit by owei: please use the URL tags ;)
Re: cgfx shaders for SI, that using more than one lightsource
Thanx. Helped a lot.
----> Freelance CG Artist - Germany and international <----
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
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