Modeling with Substance?

General discussion about 3D DCC and other topics
Bullit
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Modeling with Substance?

Post by Bullit » 01 Dec 2017, 20:11

Looking at what can be done with substances, i now think that maybe even now it can be employed for procedural design specially variations/iterations - and the future will even extend more this capabilities - what everyone thinks?

kissb
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Joined: 18 Oct 2014, 17:25

Re: Modeling with Substance?

Post by kissb » 04 Dec 2017, 16:18

they aren't there yet, and I don't know if they have plans regarding this matter. The potential is there, but when you displace something with their shaders, lets say you make a rocky surface, the polygons will become distorted, long triangles with stretched textures will appear, etc. Auto retopo or dynamic tessellation should be applied, coupled with UV fixing before additional iterations can be applied for further detailing. This of course could be done outside of substance, but it would be much better to have a node based system, where you could feed in the basic shapes of a terrain for example, and generate everything inside. Avoiding stretched tris and convex shapes ( and AD of course ) would be ideal I believe.

Bullit
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Re: Modeling with Substance?

Post by Bullit » 10 Dec 2017, 16:11

Yes. I thought about a headlights for a car with diverse options.

Here are Ants in a terrain.

https://academy.allegorithmic.com/cours ... b7878f2fa2

Bullit
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Re: Modeling with Substance?

Post by Bullit » 29 Jan 2018, 21:37

Rims and Tires.


Bullit
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Re: Modeling with Substance?

Post by Bullit » 05 May 2018, 21:03

https://www.artstation.com/artwork/P9WN1
Jonathan BENAINOUS
Senior Texture Artist at Ubisoft

Baroque Ceiling - Substance Designer - by Jonathan BENAINOUS

Hi guys,
Here is my latest hard surface study fully made in Substance Designer.
The goal of this project was to create a Baroque Ceiling inspired by the church "Santa Maria in Aracoeli" in Rome.

The Height is made out of 30 sub graph combined together as It was part of the challenge to make It integrally in SD.
Faces, Wings, Keys, Ropes, Leaves, Crowns, Festoon, Volutes, etc... Everything has been made 100% in Designer and rendered in Marmoset Toolbag3.
Shootout to Alexander Prokopchuk for his Perspective node (Available on Substance Share) who was really useful on some specific shapes, like ribbons and volutes.

It took me some patience to finalize the project but I really had some fun on It smiling_face

Time for me now to optimize the file and I'll wrap this up to make It available on Gumroad soon!

Hope you'll like It

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Rork
Posts: 1265
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands

Re: Modeling with Substance?

Post by Rork » 07 May 2018, 10:10

Holy crap!!!!

That is some eyepopping work!! @-) :ymapplause:

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ