I was just thinking of Weta's use of GPU acceleration for area lights on Tin Tin. Looks like Nvidia had a big part in it. That would be useful but highly unlikely it will be a part of SI in the near future.Kzin wrote:area light shadows will be alot faster because of the new importance sampling in 3.11.
I have. So far they're not what I was hoping for and certainly not fast. Also (for me) very confusing and difficult to set up. Volume rendering just seems a natural fit to use the GPU on. I haven't tried the new Fury yet so I will at some point.take a look at emfliud and the ba volume shader which is voxel based.
Progressive is still CPU based though and not exactly fast. In Blender with Cylcles the GPU mode is blazing fast in the viewport even on a old GTX285 like mine. I find it very aggravating that AD doesn't want to get Iray going in SI.i agree on iray, alot of users using it for fast previews but progressive rendering would do the same.
ad has stated that they are not interested on iray integration in si.
I guess I should make it more clear too that I don't mind MR in the final render process, in fact I rather like it as it's so flexible, it' mainly the working and preview area that bothers me the most and the fact that a solution is sitting right there (Iray) and all they have to do is hook it up is the most maddening part.