FabricPaul wrote:Fabric 2.0 will have visual programming capabilities, and that release will come in early summer. We'll show more about it nearer the time.
I discussed implementing Fabric for Modo with Brad in the past, but neither of us have the resources to do the work. If the demand is there after we've done Max and Houdini then we might look at it again. The Splice API is available as part of the release, so there's nothing stopping someone looking at an implementation themselves.
Wait a minute... help me think this through... you say the Modo SDK would fully capable of such a thing? Wouldn't Splice also bring proceduralism to Modo at the same time?
[brain gears rattling slowly...] How would a hypothetical Splice implementation look like?
Modo, as I understand it, at this time has no operators (well, generator operators if you like), so how would you hook Modo scene objects into FE, technically, and also regarding the interface?
In Softimage (or Maya) you put a Splice operator on top of an object, and mangle them as you see fit in FE.
Btw., regarding your plans to go node-based: how cool would that be??? Choose your flavor - code or node...
[sleeping dragon opens an eye...]