Modeling with Substance?

General discussion about 3D DCC and other topics
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Bullit
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Joined: 24 May 2012, 09:44

Modeling with Substance?

Post by Bullit » 01 Dec 2017, 20:11

Looking at what can be done with substances, i now think that maybe even now it can be employed for procedural design specially variations/iterations - and the future will even extend more this capabilities - what everyone thinks?

kissb
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Joined: 18 Oct 2014, 17:25

Re: Modeling with Substance?

Post by kissb » 04 Dec 2017, 16:18

they aren't there yet, and I don't know if they have plans regarding this matter. The potential is there, but when you displace something with their shaders, lets say you make a rocky surface, the polygons will become distorted, long triangles with stretched textures will appear, etc. Auto retopo or dynamic tessellation should be applied, coupled with UV fixing before additional iterations can be applied for further detailing. This of course could be done outside of substance, but it would be much better to have a node based system, where you could feed in the basic shapes of a terrain for example, and generate everything inside. Avoiding stretched tris and convex shapes ( and AD of course ) would be ideal I believe.

Bullit
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Joined: 24 May 2012, 09:44

Re: Modeling with Substance?

Post by Bullit » 10 Dec 2017, 16:11

Yes. I thought about a headlights for a car with diverse options.

Here are Ants in a terrain.

https://academy.allegorithmic.com/cours ... b7878f2fa2

Bullit
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Joined: 24 May 2012, 09:44

Re: Modeling with Substance?

Post by Bullit » 29 Jan 2018, 21:37

Rims and Tires.


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