Hey guys im having an issue here that is driving me nuts...
It appears to be a bug but i have no clue.
Softimage 2013 (expected behaviour).
1) Get > Primitive > Polygon Mesh > Sphere (or anything else).
2) Now assign a texture projection > Property > Texture Projection > Spherical
3) Now open the texture editor and keep it open
4) switch to polygon mode and select a bunch of polygon in the sphere, you will see that in the texture editor you get these polygons highlited, and you can apply a subprojection to them. which is what i need to do.
This last passage (number 4) doesnt work at all on softimage 2015 sp2. Basically when i select the polygons in the sphere, nothing gets highlited in the texture editor, like nothing is being selected, and i can not apply or use a subprojection.
Anyone have any solution for this? is it a bug? or am i missing some setting?
i've tried looking in the texture editor preferences and they are the same on 2013 and 2015.
thank you
Max
Si2013 - Si2015 discrepancy on texture editor please help
Re: Si2013 - Si2015 discrepancy on texture editor please help
Its working as expected for me in 2015 sp2 - are you texture preferences set to auto sync and sync method - components?
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