Source : http://forums.cgsociety.org/showpost.ph ... count=1153Also, we were planning to support Softimage first for obvious reasons (ICE), not Maya, but that could change in the future.
Moderator edit: please use the URL tags - HB
Source : http://forums.cgsociety.org/showpost.ph ... count=1153Also, we were planning to support Softimage first for obvious reasons (ICE), not Maya, but that could change in the future.
Wow!!!! Just wow!!Jesse wrote:A small mention but a juicy one.
Source : http://forums.cgsociety.org/showpost.ph ... count=1153Also, we were planning to support Softimage first for obvious reasons (ICE), not Maya, but that could change in the future.
Moderator edit: please use the URL tags - HB
I actually was the original author of Krakatoa and I also was the one that proposed its creation, so I am glad you like Krakatoa.satyajit wrote:Fury is awesome! Specially it's realtime features, DOF etc.
But I'm sorry, it's not even close to THIS!
bhouston wrote:I actually was the original author of Krakatoa and I also was the one that proposed its creation, so I am glad you like Krakatoa.satyajit wrote:Fury is awesome! Specially it's realtime features, DOF etc.
But I'm sorry, it's not even close to THIS!
Fury right now is equivalent in terms of features (but way faster in terms of speed) to the first internal version of Krakatoa, which was used successfully on Cursed (2005), and Stay (2006). The only thing that Fury is currently missing with regards to render effects that is demonstrated in that video you linked to is self-shadowing/volumetric lighting, which are two sides of the same coin.
Although Matthias Müller of course did some awesome PFlow work that makes the animations spectacular, and he also imported some really nice FumeFX simulations.
I'll put some more resources towards Fury in the next little while because I think there is an opportunity for a fully GPU-accelerated self-shadowing/volumetric lighting framework.
Check the Exocortex channel on Vimeo. Fury 2 is in beta, and it's shaping up nicely.mdonovan wrote:Any news on this front ... seems to have stalled out.
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