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 Post subject: Pre-selection highlighting (animation/rigging)
PostPosted: 18 Aug 2011, 21:44 
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Joined: 04 Feb 2011, 18:45
Posts: 45
Just saw this is awesome tool for modeling QuickInset (but didn't want to derail that thread with something sort of off topic)

I was wondering if the pre-selection part of this would be possible in Softimage as a property one could assign to an animation control (object or cluster).
Pre-selection highlighting as been used in modeling for a long time, but it has been slow to move over to rigs/animation. This would make rigs much cleaner and easier to interact with - no more wires. It makes selecting fingers and other small controls a breeze.

DAZ Studio 4 implements this quite well using some sort of cluster derived from skinning. (the full body IK is a bit klunky, but I'm just interested in the selection part of the vid). Skip to 1:35, where he starts posing.

I don't have the skill to code something like this (If i did I'd have already posted here...), but maybe someone else can be inspired - or has anyone seen a plug in that can do something like this?



Edit: I guess this could be in the rigging section...
Moderator edit: and so it is!!! Magic? :D - HB


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 Post subject: Re: Pre-selection highlighting (animation/rigging)
PostPosted: 18 Aug 2011, 21:56 
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Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
I would even go in armatureā„¢ direction of Messiah, although I never used them I admit, judging by videos and demos, they are powerful.
Perhaps update a transform setup property, and give more options such as highlighting and customizing mouse buttons for specific operations ( move,scale, rotate) etc.
So it would be like the tweak tool for bones and objects.


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 Post subject: Re: Pre-selection highlighting (animation/rigging)
PostPosted: 18 Aug 2011, 22:10 
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Joined: 04 Feb 2011, 18:45
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Memag wrote:
So it would be like the tweak tool for bones and objects.


Exactly! (Thanks - I forgot to mention that in the first post)


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