Yeah, it's still not a viable solution. It falls down because the evaluation order is not easily represented in this setup.
Each controller (driver) needs to be able to do 90 degree turns. But, the controller is only holding rotation values for an axis, not "turns" per-se, in Rubik Cube terminology. So, in my mind, this requires us to build an array of "turns" in the same way that SI builds an operator stack. In this way, the array is holding the accumulation of "turns" and not the controller (driver).
Any ideas on how to realize something like that?
-TS-
How to setup a RubiksCube ...
Re: How to setup a RubiksCube ...
I don't think this is possible because you can't append values in a non-simulated ICE tree. SRT information has no history stack either. When you rotate a control null, the new rotation overwrites the old one, and the old value is lost.TwinSnakes007 wrote:So, in my mind, this requires us to build an array of "turns" in the same way that SI builds an operator stack. In this way, the array is holding the accumulation of "turns" and not the controller (driver).
Any ideas on how to realize something like that?
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: How to setup a RubiksCube ...
Chris, I was hoping you where following this thread.
Is this even possible in ICE?
Is this even possible in ICE?
Re: How to setup a RubiksCube ...
It should be I suppose, but I'm not that experienced with rigging.TwinSnakes007 wrote:Is this even possible in ICE?
When the thread was originally made, I had tried a particle setup that's similar to what you have tried. I put circles around the cube and tried to use the particle positions to figure out whether they should be affected by the circle's rotation. I think everything worked whenever I hit 90 degree increments, but the in-betweens were broken.
Re: How to setup a RubiksCube ...
I supose you should use MaterialID and other nodes in ICE to proceduraly shade faces. But i don't get how to use them.TwinSnakes007 wrote:Any ideas on how to color the sides of each square?
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: How to setup a RubiksCube ...
Dont even ask me why this was still in my brain somewhere, but an "idea" just hit me how to solve this.TwinSnakes007 wrote:So, in my mind, this requires us to build an array of "turns" in the same way that SI builds an operator stack. In this way, the array is holding the accumulation of "turns" and not the controller (driver).
Any ideas on how to realize something like that?
I'm gonna mock something up tonight and see if it will work.
Re: How to setup a RubiksCube ...
Hi TwinSnakes,
Did you proceed with your research or did you stop working on this project?
Cheers
Thomas
Did you proceed with your research or did you stop working on this project?
Cheers
Thomas
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