It is currently 24 Apr 2014, 10:23

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Pixologic Sculptris alpha 6
PostPosted: 21 Jun 2011, 18:13 
Offline
User avatar

Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
Sculptris is an elegant, powerful and yet easy to use 3D sculpting software,
allowing the artist in you to simply focus on creating amazing 3D artwork.
Gone are the technical and often tedious constraints typically associated with digital art.

Dynamic Tessellation
Automatic subdivision allows for "rough to fine" detail sculpting.
Start with a sphere and let your creativity take control.

Image


Immersive Interface
The straightforward toolbars will allow you to focus on your model without a cluttered workspace.

Image


Navigational Controls
The controls in Sculptris are now similar to those in ZBrush, making it effortless to go between the two applications.

Image

Sculptris Requirements

Sculptris is hardware rendered. More powerful graphics cards will yield a more fluid sculpting experience. Please ensure that your video card drivers are up to date by visiting the chipset manufacturer's website. (NVidia, Intel or AMD/ATI).


Windows

Operating System: Windows XP SP2/Vista/Seven.
Processor: 1Ghz Pentium 4 and above (or compatible).
Memory: 1 GB of RAM.
Graphic Card: ATI or NVidia card with openGL 2.0 support.
Screen Resolution: 1024x768
Recommended: Wacom or compatible graphics tablet


Mac OSX

Operating System: Mac OS X 10.5/10.6.
Processor: 2Ghz core 2 duo and above (or compatible).
Memory: 1 GB of RAM.
Graphic Card: ATI or NVidia card with openGL 2.0 support.
Screen Resolution: 1024x768
Recommended: Wacom or compatible graphics tablet


Download


Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 21 Jun 2011, 18:55 
Offline
User avatar

Joined: 25 Nov 2010, 19:23
Posts: 820
Location: Canada
Thanks for posting! I don't do much sculpting yet but I really do like Sculptris. Glad to see they're still developing it. :D


Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 21 Jun 2011, 19:15 
Offline
User avatar

Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
ActionArt wrote:
Thanks for posting! I don't do much sculpting yet but I really do like Sculptris. Glad to see they're still developing it. :D


Sure they do.
After 3dcoat and voxels , Sculptris is the only free sculpting competitor, although with modest tools set.

Dr.Petter is a genius boy, doing all kinds of weird little programs.
He sure fits in the Pixologic mindset and I 'm sure they'll harness his abilities in the next ZBrush versions.

You can check his stuff here.Musagi is real fun!

I wonder how hard is to do subdivisions in ICE, based on neighbor point distance ?


Last edited by Memag on 21 Jun 2011, 23:37, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 21 Jun 2011, 20:30 
Offline
User avatar

Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
This software had so much potential...wondering how they will fit this tech into fxx up zbrush workflow

_________________
http://vimeo.com/origin/videos


Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 21 Jun 2011, 20:35 
Offline
User avatar

Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
I don't think it will change the ZB workflow,
but they will probably use his tessellation methods, ideas and programming knowledge in future ZB releases.
Sculptris is still free, however.


Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 21 Jun 2011, 23:34 
Offline

Joined: 27 Aug 2010, 22:25
Posts: 327
I always use sculptris for character design. Its the nicest feel of all the sculpting packages I have tried. (mudbox, zbrush, 3d coat, modo)


Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 22 Jun 2011, 19:32 
Offline
User avatar

Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
Yep its pretty awesome soft in terms of UI and how brushes work...Anybody tried baking displacement with mesh from Sculptris? xnormals gives bad result

_________________
http://vimeo.com/origin/videos


Top
 Profile  
 
 Post subject: Re: Pixologic Sculptris alpha 6
PostPosted: 27 Jun 2011, 17:02 
Offline
User avatar

Joined: 09 Jun 2009, 14:09
Posts: 253
Location: London
Its fast and easy to work with. Sculptris has saved my bacon when no Z-brush licenses are available.

Nothing too tedious or technical about it. You can literally pick it up in 10 minutes.

I love it.

_________________
http://www.abstractonion.com/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group