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Essential Geo for Softimage

Posted: 14 Jan 2012, 10:18
by Hirazi Blue
Apparently working now: see below...
From Eric Cosky/Bounding Box Games comes the "Essential Geo" Addon.
This addin provides twelve geometry primitives to a submenu of Primitive->Polygon Mesh->EssentialGeo. (...) These are mostly single-poly objects expected to be used as basic building blocks of more complex geometry.
Read all about it and download it here

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 11:04
by ximage
does this work on x64.

i installed the addon in my work group but the menu isn't showing up?

anyone else having this trouble?

Cheers

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 11:41
by iamVFX
[Fixed]

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 17:26
by Hirazi Blue
After complaints on the Mailing List a new version (version 5) has been posted on the website.
I am, however, still unable to test this myself ATM...
So please someone else try it and report back...
You probably still will need the Visual C++ 2010 Redistributables to run this though...
;)

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 18:03
by ActionArt
Works just perfect on 64 bit here (2012 SAP).

This is GREAT! A real time saver. All very useful shapes in daily modeling. Many thanks to Eric Cosky for sharing!

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 20:51
by Eric Cosky
Glad you like it :) I believe it should be working now, please let me know if you have any trouble getting it to work.

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 20:58
by Eric Cosky
BTW, I'd be very interested in seeing any results of people using these shapes. The basic premise of this plugin is to make it easier to create common shapes like the tools seen in various paint/illustration programs so its easy to imagine quite a few generators. Could this perhaps be useful enough to be a real product like Enhance:XSI? Maybe, but before I invest more time I'd need to gain more confidence the audience is big enough to warrant it (gotta make a living after all).

Anyway, thanks for checking it out.

Re: Essential Geo for Softimage

Posted: 14 Jan 2012, 21:11
by ActionArt
I'll try to think of what would be most useful. You've covered the most needed already. Capsule is very useful for many things. Thinking...

Re: Essential Geo for Softimage

Posted: 16 Jan 2012, 10:20
by Rork
A basic bolt/threads option would be nice, in addition to the gear option already there.
Or a steal beam creator, e.g. H-beam, I-beam etc.

But very generous to share this stuff, Softimage definitely can use some extra tools in this department :ymparty:

rob

Re: Essential Geo for Softimage

Posted: 16 Jan 2012, 19:21
by Eric Cosky
Yeah, a girder builder is something I had hoped to do in the next set, if I ever get time to work on it that is.

BTW some people had trouble getting the addon to work for them because of missing DLLs - if you are one of them, check out the EssGeo download page for instructions on where to get the Visual C++ redistributable this requires.

I'd appreciate a note from anyone who has installed and used EssGeo successfully, just to make sure it works on "normal" systems that don't have Visual Studio installed. I'm pretty sure it does in those cases now, but I haven't had specific confirmation. Thanks!

Re: Essential Geo for Softimage

Posted: 16 Jan 2012, 19:53
by ActionArt
I don't have Visual Studio and it installed fine here.

I second the threads and I-beam suggestion. That would be useful.

Cheers :-bd

Re: Essential Geo for Softimage

Posted: 16 Jan 2012, 19:55
by Hirazi Blue
As I have fallen ill today, I have only been able to test it
on the Mod Tool on my laptop, but at least for x32 I can confirm its working.
;)

Re: Essential Geo for Softimage

Posted: 07 May 2012, 10:29
by Ramon
Great!!!
will be cool to see this for curves.

Re: Essential Geo for Softimage

Posted: 11 May 2012, 14:37
by luchifer
I can confirm its working fine in xsi 2013 64 bits, although users need to be reminded that it erases history if you select the polygon and Ctrl+D to extrude it. The correct workflow should be to select the polygon and then Extrude along Axis as shown in the example video.