A run through of the twelve geometry (polygon) primitives provided by the free addin
»Essential Geo« for Softimage. These are mostly single-poly objects expected
to be used as basic building blocks of more complex geometry and are well suited for
extrusion. Most parameters can be animated and the responsiveness of C++ based code
provides for fast feedback while you experiment with the settings. The geometry primitives
include: Arc Capsule Fractal Ring Fractal Strip Gear Mesh (Ring)
Gear Strip Rounded Poly Rounded Rect Smooth Star Transform Strip Wave Strip
Apparently working now: see below...
From Eric Cosky/Bounding Box Games comes the "Essential Geo" Addon.
This addin provides twelve geometry primitives to a submenu of Primitive->Polygon Mesh->EssentialGeo. (...) These are mostly single-poly objects expected to be used as basic building blocks of more complex geometry.
After complaints on the Mailing List a new version (version 5) has been posted on the website.
I am, however, still unable to test this myself ATM...
So please someone else try it and report back...
You probably still will need the Visual C++ 2010 Redistributables to run this though...
;)
BTW, I'd be very interested in seeing any results of people using these shapes. The basic premise of this plugin is to make it easier to create common shapes like the tools seen in various paint/illustration programs so its easy to imagine quite a few generators. Could this perhaps be useful enough to be a real product like Enhance:XSI? Maybe, but before I invest more time I'd need to gain more confidence the audience is big enough to warrant it (gotta make a living after all).
Yeah, a girder builder is something I had hoped to do in the next set, if I ever get time to work on it that is.
BTW some people had trouble getting the addon to work for them because of missing DLLs - if you are one of them, check out the EssGeo download page for instructions on where to get the Visual C++ redistributable this requires.
I'd appreciate a note from anyone who has installed and used EssGeo successfully, just to make sure it works on "normal" systems that don't have Visual Studio installed. I'm pretty sure it does in those cases now, but I haven't had specific confirmation. Thanks!
I can confirm its working fine in xsi 2013 64 bits, although users need to be reminded that it erases history if you select the polygon and Ctrl+D to extrude it. The correct workflow should be to select the polygon and then Extrude along Axis as shown in the example video.