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 Post subject: RigMesh v1.0
PostPosted: 13 May 2012, 12:02 
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Just saw this over at CGTalk:
Quote:
We have created a sketch-based combined modeling and rigging tool that we'd love for you to try. We call it RigMesh.
It is sketch-based, meaning that you create shapes by drawing the silhouettes of parts. The parts are automatically rigged with bones and skin weights. You model by attaching parts together (merging) and cutting them apart. You can also pose and deform the model or its parts with inverse kinematics. (...)
RigMesh is a research prototype, so it lacks most of the "polish" of commercial software.



Download it from here
All the usage instructions can be found in the readme in the download...
It even exports to FBX...
Full announcement over at cgtalk

Seems like a nice way to spend a "lazy sunday afternoon"... ;)


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 Post subject: Re: RigMesh v1.0
PostPosted: 15 May 2012, 12:33 
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Location: London
Hmmm. This could be great for concept work.

I don't think the rig is intended for animation but it would allow quick poses while trying out ideas.

I think I'll give this a whirl sometime soon. Good find, thanks.

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 Post subject: Re: RigMesh v1.0
PostPosted: 15 May 2012, 13:35 
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This is great! Thank you for your effort

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 Post subject: Re: RigMesh v1.0
PostPosted: 16 May 2012, 03:00 
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Location: Montréal, QC, Canada
Oh that's really interesting. Quite an innovative take on modeling. Thanks for posting!

Claude


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 Post subject: Re: RigMesh v1.0
PostPosted: 16 May 2012, 12:40 
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They've been busy: RigMesh v1.01 ("Changelog" in this CGTalk post)


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