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MM_ShaderTools

Posted: 03 May 2012, 23:24
by Mossman
Hey everybody!

I have a new plugin I wanted to share here:

MM_ShaderTools is a plugin which helps you to batch replace, create or modify shaders in all your materials at once. This can save huge amounts of time, especially in later stages of a project. You can select multiple materials or lights and run the plugin to modify your render trees with three different operations:
  • Replace shaders: will replace all instances of the same shader by a new one. You have options which will help you to keep all connections in and out of the shaders intact. Additionally you can set parameters in the newly created shader, either directly or based on parameter values of the old shader.
  • Insert shader: insert a new shader between a specified connection. Similar to replace shaders you have options to keep all connections intact and additionally set parameters in the new shader. You can also use this to simply import and connect a shader without inserting it into an existing connection.
  • Set Shader Parameters: allows you to set parameters of all kinds in a target shader.
Visit my blog for much more detailed explanation and small use case scenario.

Cheers!

Re: MM_ShaderTools

Posted: 04 May 2012, 16:27
by ActionArt
Wow, thanks a million for this!!! I can't count the number of times I needed exactly this sort of thing.

Thanks!!!!

Re: MM_ShaderTools

Posted: 04 May 2012, 22:31
by Hirazi Blue
Interesting & useful (and that's probably putting it mildly!).
Thanks for sharing! :ymhug:

Re: MM_ShaderTools

Posted: 05 May 2012, 10:33
by Rork
very handy! thanks for sharing :)

funny your MR>Arnold replacements were the first thing I was thinking about when I read your post ;)

rob

Re: MM_ShaderTools

Posted: 05 May 2012, 21:23
by Ramon
Great!!!

Re: MM_ShaderTools

Posted: 07 Oct 2015, 11:02
by Rork
I know this is an old thread, but again thanks to Felix for releasing this one!

I just replaced 150+ Phong shader based materials to Arnold Standard ones, all within 10 minutes or so.
And all textures connections etc went along for the ride.

:ymhug:

Rob

Re: MM_ShaderTools

Posted: 08 Oct 2015, 11:23
by druitre
Thanks for bumping this Rob! I'd forgotten all about it and it's just what I need atm. (And thanks Felix of course :) !)