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 Post subject: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 11:18 
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Joined: 04 Jun 2009, 12:15
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Apparently working now: see below...
From Eric Cosky/Bounding Box Games comes the "Essential Geo" Addon.

Quote:
This addin provides twelve geometry primitives to a submenu of Primitive->Polygon Mesh->EssentialGeo. (...) These are mostly single-poly objects expected to be used as basic building blocks of more complex geometry.

Read all about it and download it here


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 12:04 
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Joined: 10 Jun 2009, 10:49
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does this work on x64.

i installed the addon in my work group but the menu isn't showing up?

anyone else having this trouble?

Cheers


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 12:41 
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[Fixed]

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Last edited by iamVFX on 14 Jan 2012, 18:39, edited 1 time in total.

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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 18:26 
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After complaints on the Mailing List a new version (version 5) has been posted on the website.
I am, however, still unable to test this myself ATM...
So please someone else try it and report back...
You probably still will need the Visual C++ 2010 Redistributables to run this though...
;)


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 19:03 
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Joined: 25 Nov 2010, 19:23
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Location: Canada
Works just perfect on 64 bit here (2012 SAP).

This is GREAT! A real time saver. All very useful shapes in daily modeling. Many thanks to Eric Cosky for sharing!


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 21:51 
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Joined: 27 Aug 2009, 19:31
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Glad you like it :) I believe it should be working now, please let me know if you have any trouble getting it to work.


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 21:58 
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Joined: 27 Aug 2009, 19:31
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BTW, I'd be very interested in seeing any results of people using these shapes. The basic premise of this plugin is to make it easier to create common shapes like the tools seen in various paint/illustration programs so its easy to imagine quite a few generators. Could this perhaps be useful enough to be a real product like Enhance:XSI? Maybe, but before I invest more time I'd need to gain more confidence the audience is big enough to warrant it (gotta make a living after all).

Anyway, thanks for checking it out.


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 14 Jan 2012, 22:11 
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Joined: 25 Nov 2010, 19:23
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I'll try to think of what would be most useful. You've covered the most needed already. Capsule is very useful for many things. Thinking...


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 Post subject: Re: Essential Geo for Softimage
PostPosted: 16 Jan 2012, 11:20 
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A basic bolt/threads option would be nice, in addition to the gear option already there.
Or a steal beam creator, e.g. H-beam, I-beam etc.

But very generous to share this stuff, Softimage definitely can use some extra tools in this department :ymparty:

rob

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 Post subject: Re: Essential Geo for Softimage
PostPosted: 16 Jan 2012, 20:21 
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Yeah, a girder builder is something I had hoped to do in the next set, if I ever get time to work on it that is.

BTW some people had trouble getting the addon to work for them because of missing DLLs - if you are one of them, check out the EssGeo download page for instructions on where to get the Visual C++ redistributable this requires.

I'd appreciate a note from anyone who has installed and used EssGeo successfully, just to make sure it works on "normal" systems that don't have Visual Studio installed. I'm pretty sure it does in those cases now, but I haven't had specific confirmation. Thanks!


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