sIBL_GUI For Softimage

New plugins, tools etc.
Bullit
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Re: sIBL_GUI For Softimage

Post by Bullit » 28 Jan 2013, 05:29

Thanks. Nice that you are looking into Vray.

caledonian_tartan
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Re: sIBL_GUI For Softimage

Post by caledonian_tartan » 28 Jan 2013, 08:49

sIBL 4 VRay 4 SI

how great is that! thanks a lot!

:ymapplause:
SI 2015 @ WIN7-64

pluMmet
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Re: sIBL_GUI For Softimage

Post by pluMmet » 28 Jan 2013, 10:38

It sounds like my workstation needs to be online in order to use this...?

That is unfortunate 3:-O

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eternal art
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Re: sIBL_GUI For Softimage

Post by eternal art » 28 Jan 2013, 14:28

Thanks you man for your effort .
3D Supervisor - Production House .

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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 28 Jan 2013, 14:44

It sounds like my workstation needs to be online in order to use this...?
Yes, sIBLGUI will actively check for updates of itself, and templates.
and no, you don't have to be linked to the web to use sIBLGUI itself.

But maybe you can transfer the new templates to the proper folders on your pc after downloading from another machine.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

Kel Solaar
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Re: sIBL_GUI For Softimage

Post by Kel Solaar » 21 Apr 2013, 11:34

Hi!

sIBL_GUI 4.0.7 is out!

This release focuses on bringing a neat new feature: Larges Panoramic Thumbnails!

Those are generated once from the background images ( With fallback on the preview ones ) upon startup.

Here is a video to showcase the stuff: http://www.youtube.com/watch?v=ZGAL-QWe9qo

And some images:

Image
Image

Unicode supports has been improved: Users with non ASCII characters in their names should have less issues.

Softimage Templates have received a precise per channel colors control property that will allow very fine tuning of the lighting solution:

Image

For Softimage 2013 users, I have also released a new compatibility build with stripped features for the TCPServer_For _Softimage Addon: http://thomasmansencal.com/Sharing/?dir ... es/Nightly

Here is the complete Change Log:

sIBL_GUI - 4.0.7 - Stable:

sIBL_GUI 4.0.7 - Stable - Milestone: https://github.com/KelSolaar/sIBL_GUI/i ... ate=closed
Umbra 1.0.8 - Stable - Milestone: https://github.com/KelSolaar/Umbra/issu ... ate=closed
Manager 2.0.4 - Stable - Milestone: https://github.com/KelSolaar/Manager/is ... ate=closed
Foundations 2.0.8 - Stable - Milestone: https://github.com/KelSolaar/Foundation ... ate=closed
  • Implemented large thumbnails support.
  • Implemented better unicode support.
  • Implemented precise per channel color control over the IBL setup in Softimage Templates.
  • Fixed Softimage_Arnold_Standard and Softimage_Arnold_Dome_Light Templates color profiles issues.
  • Fixed exception in Softimage_VRay_Standard Template.
  • Dropped sqlalchemy-migrate support.
Thats all folks!

KS

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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 21 Apr 2013, 13:28

He Thomas,

Kudos for another great feature!! :ymparty:

Will have a look asap :)


P.S. For the people looking into Lightsmith sets, have a look at this thread: http://www.si-community.com/community/v ... f=4&t=3452
Sorry Thomas, to steal a little bit of your 'thunder' ;)


rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

Kel Solaar
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Re: sIBL_GUI For Softimage

Post by Kel Solaar » 21 Apr 2013, 13:38

Rork wrote: Sorry Thomas, to steal a little bit of your 'thunder' ;)
rob
No worries mate :)

It just reminds me that I forgot to fix the ZeroDivision error in the Lightsmith Templates!

KS

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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 21 Apr 2013, 13:48

LOL!!!

Get back to work!!!!!!!!!!!! :ymdevil:
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

Kel Solaar
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Re: sIBL_GUI For Softimage

Post by Kel Solaar » 21 Apr 2013, 14:18

Rork wrote:LOL!!!

Get back to work!!!!!!!!!!!! :ymdevil:
Hehehe :))

KS

Bullit
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Re: sIBL_GUI For Softimage

Post by Bullit » 21 Apr 2013, 21:45

Thanks.

aio
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Re: sIBL_GUI For Softimage

Post by aio » 21 Apr 2013, 23:27

First, Thanks for making this available.
I have two minor requests, when i tried the recent version sometime ago, launch time was very long, probably because my pc is not on the internet, so I stopped using it. Secondly the download links are not easy to find you should make them more visible and the github is confusing because i didn't find any compiled version there.
But thanks anyway.

Kel Solaar
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Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 22 Apr 2013, 10:35

Hi!

Thanks for reporting that issue, it's a bug I introduced when changing my default test connection address, it went from a numeric format ( xxx.xxx.xxx.xxx ) to "www.google.com" which unfortunately makes a dns lookup that takes around 14 seconds of nothing. I'll roll the fix in the next update, by the mean time you can replace the following file: HDRLabs/sIBL_GUI 4/foundations/common.py by this one:

https://raw.github.com/KelSolaar/Founda ... /common.py

KS

caledonian_tartan
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Re: sIBL_GUI For Softimage

Post by caledonian_tartan » 02 Jan 2014, 15:44

hello and happy new year!

i have an essential question about the tcp-server plugin.
i use it also to recieve data other than from sIBL. from an application designed for maya.
but it communicates well with the softimage tcp. i just uses the wrong language. mel. very wrong...

NOW:

Can i translate the incoming events?? :ympray:
And at which point?



e.g.:
incoming maya event:

createNode VRayMtl -n "GlassArch_Window_1_"


should become same command in python for softimage:

oObj = Application.Selection(0)
Application.AddVrayMtl()
oObj.material.Name = "GlassArch_Window_1_"


Or another example:

incoming maya event:

setAttr ".dc" -type "float3" 0.95686275 0.98039216 0.94117647 ;


should become same command in python for softimage:

Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.red", 0.9568, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.green", 0.9803, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.blue", 0.9411, "")
SI 2015 @ WIN7-64

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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 02 Jan 2014, 16:04

I don't think you need it for Maya.
The plugin was created because SI didn't have this functionality natively, like Max and Maya.

But... I could be wrong on this one ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

caledonian_tartan
Posts: 253
Joined: 17 Feb 2010, 15:13

Re: sIBL_GUI For Softimage

Post by caledonian_tartan » 02 Jan 2014, 18:40

i'm sorry, i may have explained myself badly.

there is that 3rd party application i'm testing. designed to talk to maya over a tcp port.
as the events sent are only about (vray)materials which also exist in softimage, i thought i could use sibl_server to make the tcp connection to Softimage.
so far this works, which is great! now the question is:
can i translate MEL to Python for Softimage?
example:
incomming MEL Event: createNode VRayMtl
what it should be in Softimage(pys): Application.AddVrayMtl()
SI 2015 @ WIN7-64

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