sIBL_GUI For Softimage
Re: sIBL_GUI For Softimage
He Thomas,
Kudos for another great feature!!
Will have a look asap
P.S. For the people looking into Lightsmith sets, have a look at this thread: http://www.si-community.com/community/v ... f=4&t=3452
Sorry Thomas, to steal a little bit of your 'thunder' ;)
rob
Kudos for another great feature!!
Will have a look asap
P.S. For the people looking into Lightsmith sets, have a look at this thread: http://www.si-community.com/community/v ... f=4&t=3452
Sorry Thomas, to steal a little bit of your 'thunder' ;)
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
- Posts: 19
- Joined: 29 Nov 2012, 09:13
Re: sIBL_GUI For Softimage
No worries mateRork wrote: Sorry Thomas, to steal a little bit of your 'thunder' ;)
rob
It just reminds me that I forgot to fix the ZeroDivision error in the Lightsmith Templates!
KS
Re: sIBL_GUI For Softimage
LOL!!!
Get back to work!!!!!!!!!!!!
Get back to work!!!!!!!!!!!!
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
- Posts: 19
- Joined: 29 Nov 2012, 09:13
Re: sIBL_GUI For Softimage
HeheheRork wrote:LOL!!!
Get back to work!!!!!!!!!!!!
KS
Re: sIBL_GUI For Softimage
First, Thanks for making this available.
I have two minor requests, when i tried the recent version sometime ago, launch time was very long, probably because my pc is not on the internet, so I stopped using it. Secondly the download links are not easy to find you should make them more visible and the github is confusing because i didn't find any compiled version there.
But thanks anyway.
I have two minor requests, when i tried the recent version sometime ago, launch time was very long, probably because my pc is not on the internet, so I stopped using it. Secondly the download links are not easy to find you should make them more visible and the github is confusing because i didn't find any compiled version there.
But thanks anyway.
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- Posts: 19
- Joined: 29 Nov 2012, 09:13
Re: sIBL_GUI For Softimage
Hi!
Thanks for reporting that issue, it's a bug I introduced when changing my default test connection address, it went from a numeric format ( xxx.xxx.xxx.xxx ) to "www.google.com" which unfortunately makes a dns lookup that takes around 14 seconds of nothing. I'll roll the fix in the next update, by the mean time you can replace the following file: HDRLabs/sIBL_GUI 4/foundations/common.py by this one:
https://raw.github.com/KelSolaar/Founda ... /common.py
KS
Thanks for reporting that issue, it's a bug I introduced when changing my default test connection address, it went from a numeric format ( xxx.xxx.xxx.xxx ) to "www.google.com" which unfortunately makes a dns lookup that takes around 14 seconds of nothing. I'll roll the fix in the next update, by the mean time you can replace the following file: HDRLabs/sIBL_GUI 4/foundations/common.py by this one:
https://raw.github.com/KelSolaar/Founda ... /common.py
KS
-
- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: sIBL_GUI For Softimage
hello and happy new year!
i have an essential question about the tcp-server plugin.
i use it also to recieve data other than from sIBL. from an application designed for maya.
but it communicates well with the softimage tcp. i just uses the wrong language. mel. very wrong...
NOW:
Can i translate the incoming events??
And at which point?
e.g.:
incoming maya event:
createNode VRayMtl -n "GlassArch_Window_1_"
should become same command in python for softimage:
oObj = Application.Selection(0)
Application.AddVrayMtl()
oObj.material.Name = "GlassArch_Window_1_"
Or another example:
incoming maya event:
setAttr ".dc" -type "float3" 0.95686275 0.98039216 0.94117647 ;
should become same command in python for softimage:
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.red", 0.9568, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.green", 0.9803, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.blue", 0.9411, "")
i have an essential question about the tcp-server plugin.
i use it also to recieve data other than from sIBL. from an application designed for maya.
but it communicates well with the softimage tcp. i just uses the wrong language. mel. very wrong...
NOW:
Can i translate the incoming events??
And at which point?
e.g.:
incoming maya event:
createNode VRayMtl -n "GlassArch_Window_1_"
should become same command in python for softimage:
oObj = Application.Selection(0)
Application.AddVrayMtl()
oObj.material.Name = "GlassArch_Window_1_"
Or another example:
incoming maya event:
setAttr ".dc" -type "float3" 0.95686275 0.98039216 0.94117647 ;
should become same command in python for softimage:
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.red", 0.9568, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.green", 0.9803, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.blue", 0.9411, "")
SI 2015 @ WIN7-64
Re: sIBL_GUI For Softimage
I don't think you need it for Maya.
The plugin was created because SI didn't have this functionality natively, like Max and Maya.
But... I could be wrong on this one ;-)
The plugin was created because SI didn't have this functionality natively, like Max and Maya.
But... I could be wrong on this one ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: sIBL_GUI For Softimage
i'm sorry, i may have explained myself badly.
there is that 3rd party application i'm testing. designed to talk to maya over a tcp port.
as the events sent are only about (vray)materials which also exist in softimage, i thought i could use sibl_server to make the tcp connection to Softimage.
so far this works, which is great! now the question is:
can i translate MEL to Python for Softimage?
example:
incomming MEL Event: createNode VRayMtl
what it should be in Softimage(pys): Application.AddVrayMtl()
there is that 3rd party application i'm testing. designed to talk to maya over a tcp port.
as the events sent are only about (vray)materials which also exist in softimage, i thought i could use sibl_server to make the tcp connection to Softimage.
so far this works, which is great! now the question is:
can i translate MEL to Python for Softimage?
example:
incomming MEL Event: createNode VRayMtl
what it should be in Softimage(pys): Application.AddVrayMtl()
SI 2015 @ WIN7-64
-
- Posts: 19
- Joined: 29 Nov 2012, 09:13
Re: sIBL_GUI For Softimage
Hello!
I'm pleased and at same time ashamed to say that sIBL_GUI 4.0.8 is out!
Pleased because I finally got time to get back on the project, ashamed because it took me so long and I have left a lot of people with very annoying bugs. I'm sincerely sorry about that!
This release is mainly a maintenance release ironing out most of issues reported through Crittercism.
Here is the complete Change Log:
sIBL_GUI - 4.0.8 - Stable:
sIBL_GUI 4.0.8 - Stable - Milestone: https://github.com/KelSolaar/sIBL_GUI/i ... ate=closed
Umbra 1.0.9 - Stable - Milestone: https://github.com/KelSolaar/Umbra/issu ... ate=closed
Manager 2.0.5 - Stable - Milestone: https://github.com/KelSolaar/Manager/is ... ate=closed
Foundations 2.1.0 - Stable - Milestone: https://github.com/KelSolaar/Foundation ... ate=closed
KS
I'm pleased and at same time ashamed to say that sIBL_GUI 4.0.8 is out!
Pleased because I finally got time to get back on the project, ashamed because it took me so long and I have left a lot of people with very annoying bugs. I'm sincerely sorry about that!
This release is mainly a maintenance release ironing out most of issues reported through Crittercism.
Here is the complete Change Log:
sIBL_GUI - 4.0.8 - Stable:
sIBL_GUI 4.0.8 - Stable - Milestone: https://github.com/KelSolaar/sIBL_GUI/i ... ate=closed
Umbra 1.0.9 - Stable - Milestone: https://github.com/KelSolaar/Umbra/issu ... ate=closed
Manager 2.0.5 - Stable - Milestone: https://github.com/KelSolaar/Manager/is ... ate=closed
Foundations 2.1.0 - Stable - Milestone: https://github.com/KelSolaar/Foundation ... ate=closed
- Handled WindowsError in database component while retrieving stats on a non existing file.
- Handled exception while searching in tags cloud using an invalid regex pattern in searchDatabase component.
- Handled potential IOError exceptions related to foundations.common.foundations.common.isBinaryFile definition usage when accessing a locked file.
- Prevented exception in sibl_gui.ui.common.getFormattedShotDate definition.
- Prevented AttributeError exception in sibl_gui.components.core.inspector.inspector.Inspector.__setActiveIblSet method when no active iblSet is defined.
- Prevented ValueError exception in sibl_gui.components.core.inspector.inspector.Inspector.__drawActiveIblSetOverlay method when invalid lights colors attributes are used.
- Prevented IndexError exception in inspector component.
- Prevented exception reports stacking.
- Prevented AttributeError exception in umbra.components.scriptEditor.scriptEditor.ScriptEditor.__editor__modificationChanged method.
- Prevented files reloading on exit in scriptEditor component.
- Fixed long startup delay when no Internet connection is available.
- Fixed notificationsManager notifiers insertion order.
- Fixed caching issue in foundations.parsers.SectionsFileParser.write method.
- Fixed various issues in Softimage_Arnold_Standard, Softimage_Arnold_Dome_Light and Softimage_Arnold_Lightsmith templates to support latest SItoA build.
- Handled BadZipfile exception in foundations.pkzip.Pkzip.extractZipFile method.
- Ensured fileSystemEventsManager manager doesn't compares integer paths modification times to float ones.
- Ensured Softimage_Arnold_Lightsmith Template compatibility with SItoA 2.8.0 by removing deprecated legacy light filter code.
- Ensured directional light position is correct in Maya_Arnold_Standard and Maya_Arnold_Dome_Light Templates.
- Ensured Templates are downloaded into Factory directory only if writable.
- Ensured Ibl Set icon is properly displayed in inspector component plates view.
- Ensured Softimage_Arnold_* Templates compatibility with latest SItoA build.
- Ensured notificationsManager has a maximum number of displayed notifiers at same time.
- Ensured foundations.parsers.SectionsFileParser.parse method reads current file content if no content has been previously set.
- Ensured that loggers and their formatters receive unicode data.
- Ensured directional light position is correct in Maya_Arnold_Standard and Maya_Arnold_Dome_Light templates.*
- Removed miCreateOtherOptionsNodesForURG mel procedure call in Maya_MR_Standard Template.
- Removed dependency on ordereddict for Python versions that already include it.
- Moved foundations.common.isBinaryFile definition into foundations.io module.
- Added foundations.shell. module.
- Added Jed Frechette Blender_Cycles_Standard template.
- Extracted documentation utilities to their own repository.
- Pass various globals variables through arguments in umbra.engine.Umbra class.
- Refactored magic methods implementation in various managers.
- Implemented fall-back preferences directory support.
- Implemented get method in various managers.
- Implemented __setitem__ method in various managers.
- Implemented magic methods tests for foundations.parsers.SectionsFileParser class.
- Implemented foundations.parsers.SectionsFileParser.setValue method.
- Implemented support for ANSI escape codes.
- Implemented new documentation theme.
- Reformatted package docstrings.
- Verbosed PyQt version on startup.
KS
- cheeseburger
- Posts: 108
- Joined: 20 Oct 2011, 10:56
Re: sIBL_GUI For Softimage
Hi Kel Solaar,
Love your work !.
Can you help with one thing ... I have just downloaded the new stuff from your repository, but I am consistently getting this (see image)
Love your work !.
Can you help with one thing ... I have just downloaded the new stuff from your repository, but I am consistently getting this (see image)
-
- Posts: 19
- Joined: 29 Nov 2012, 09:13
Re: sIBL_GUI For Softimage
Hi,cheeseburger wrote:Hi Kel Solaar,
Love your work !.
Can you help with one thing ... I have just downloaded the new stuff from your repository, but I am consistently getting this (see image)
Which SItoA build are you using? The Softimage_Arnold_* templates have been updated and tested against the latest build available on SolidAngle website.
KS
- cheeseburger
- Posts: 108
- Joined: 20 Oct 2011, 10:56
Re: sIBL_GUI For Softimage
Ok great. I'll go update !
Thanks
Thanks
-
- Posts: 19
- Joined: 29 Nov 2012, 09:13
Re: sIBL_GUI For Softimage
Allright, let me know, I'm working with Manuel from HDR Sets and we are planning to do a pass on every template so that there is more consistency across the board!cheeseburger wrote:Ok great. I'll go update !
Thanks
Cheers,
KS
- cheeseburger
- Posts: 108
- Joined: 20 Oct 2011, 10:56
Re: sIBL_GUI For Softimage
Hi,
just left the studio, but if I remember right it was 3.0.0 or 3.0.1
just left the studio, but if I remember right it was 3.0.0 or 3.0.1
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