sIBL_GUI For Softimage

New plugins, tools etc.
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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 21 Apr 2013, 13:28

He Thomas,

Kudos for another great feature!! :ymparty:

Will have a look asap :)


P.S. For the people looking into Lightsmith sets, have a look at this thread: http://www.si-community.com/community/v ... f=4&t=3452
Sorry Thomas, to steal a little bit of your 'thunder' ;)


rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

Kel Solaar
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Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 21 Apr 2013, 13:38

Rork wrote: Sorry Thomas, to steal a little bit of your 'thunder' ;)
rob
No worries mate :)

It just reminds me that I forgot to fix the ZeroDivision error in the Lightsmith Templates!

KS

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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 21 Apr 2013, 13:48

LOL!!!

Get back to work!!!!!!!!!!!! :ymdevil:
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

Kel Solaar
Posts: 19
Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 21 Apr 2013, 14:18

Rork wrote:LOL!!!

Get back to work!!!!!!!!!!!! :ymdevil:
Hehehe :))

KS

Bullit
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Re: sIBL_GUI For Softimage

Post by Bullit » 21 Apr 2013, 21:45

Thanks.

aio
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Joined: 23 Oct 2012, 02:12

Re: sIBL_GUI For Softimage

Post by aio » 21 Apr 2013, 23:27

First, Thanks for making this available.
I have two minor requests, when i tried the recent version sometime ago, launch time was very long, probably because my pc is not on the internet, so I stopped using it. Secondly the download links are not easy to find you should make them more visible and the github is confusing because i didn't find any compiled version there.
But thanks anyway.

Kel Solaar
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Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 22 Apr 2013, 10:35

Hi!

Thanks for reporting that issue, it's a bug I introduced when changing my default test connection address, it went from a numeric format ( xxx.xxx.xxx.xxx ) to "www.google.com" which unfortunately makes a dns lookup that takes around 14 seconds of nothing. I'll roll the fix in the next update, by the mean time you can replace the following file: HDRLabs/sIBL_GUI 4/foundations/common.py by this one:

https://raw.github.com/KelSolaar/Founda ... /common.py

KS

caledonian_tartan
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Joined: 17 Feb 2010, 15:13

Re: sIBL_GUI For Softimage

Post by caledonian_tartan » 02 Jan 2014, 15:44

hello and happy new year!

i have an essential question about the tcp-server plugin.
i use it also to recieve data other than from sIBL. from an application designed for maya.
but it communicates well with the softimage tcp. i just uses the wrong language. mel. very wrong...

NOW:

Can i translate the incoming events?? :ympray:
And at which point?



e.g.:
incoming maya event:

createNode VRayMtl -n "GlassArch_Window_1_"


should become same command in python for softimage:

oObj = Application.Selection(0)
Application.AddVrayMtl()
oObj.material.Name = "GlassArch_Window_1_"


Or another example:

incoming maya event:

setAttr ".dc" -type "float3" 0.95686275 0.98039216 0.94117647 ;


should become same command in python for softimage:

Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.red", 0.9568, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.green", 0.9803, "")
Application.SetValue("Sources.Materials.DefaultLib.VRayMtl1.VRayMtl.diffuse_color.blue", 0.9411, "")
SI 2015 @ WIN7-64

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Rork
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Re: sIBL_GUI For Softimage

Post by Rork » 02 Jan 2014, 16:04

I don't think you need it for Maya.
The plugin was created because SI didn't have this functionality natively, like Max and Maya.

But... I could be wrong on this one ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

caledonian_tartan
Posts: 253
Joined: 17 Feb 2010, 15:13

Re: sIBL_GUI For Softimage

Post by caledonian_tartan » 02 Jan 2014, 18:40

i'm sorry, i may have explained myself badly.

there is that 3rd party application i'm testing. designed to talk to maya over a tcp port.
as the events sent are only about (vray)materials which also exist in softimage, i thought i could use sibl_server to make the tcp connection to Softimage.
so far this works, which is great! now the question is:
can i translate MEL to Python for Softimage?
example:
incomming MEL Event: createNode VRayMtl
what it should be in Softimage(pys): Application.AddVrayMtl()
SI 2015 @ WIN7-64

Kel Solaar
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Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 04 Apr 2014, 22:02

Hello!

I'm pleased and at same time ashamed to say that sIBL_GUI 4.0.8 is out!

Pleased because I finally got time to get back on the project, ashamed because it took me so long and I have left a lot of people with very annoying bugs. I'm sincerely sorry about that!

This release is mainly a maintenance release ironing out most of issues reported through Crittercism.

Here is the complete Change Log:

sIBL_GUI - 4.0.8 - Stable:

sIBL_GUI 4.0.8 - Stable - Milestone: https://github.com/KelSolaar/sIBL_GUI/i ... ate=closed
Umbra 1.0.9 - Stable - Milestone: https://github.com/KelSolaar/Umbra/issu ... ate=closed
Manager 2.0.5 - Stable - Milestone: https://github.com/KelSolaar/Manager/is ... ate=closed
Foundations 2.1.0 - Stable - Milestone: https://github.com/KelSolaar/Foundation ... ate=closed
  • Handled WindowsError in database component while retrieving stats on a non existing file.
  • Handled exception while searching in tags cloud using an invalid regex pattern in searchDatabase component.
  • Handled potential IOError exceptions related to foundations.common.foundations.common.isBinaryFile definition usage when accessing a locked file.
  • Prevented exception in sibl_gui.ui.common.getFormattedShotDate definition.
  • Prevented AttributeError exception in sibl_gui.components.core.inspector.inspector.Inspector.__setActiveIblSet method when no active iblSet is defined.
  • Prevented ValueError exception in sibl_gui.components.core.inspector.inspector.Inspector.__drawActiveIblSetOverlay method when invalid lights colors attributes are used.
  • Prevented IndexError exception in inspector component.
  • Prevented exception reports stacking.
  • Prevented AttributeError exception in umbra.components.scriptEditor.scriptEditor.ScriptEditor.__editor__modificationChanged method.
  • Prevented files reloading on exit in scriptEditor component.
  • Fixed long startup delay when no Internet connection is available.
  • Fixed notificationsManager notifiers insertion order.
  • Fixed caching issue in foundations.parsers.SectionsFileParser.write method.
  • Fixed various issues in Softimage_Arnold_Standard, Softimage_Arnold_Dome_Light and Softimage_Arnold_Lightsmith templates to support latest SItoA build.
  • Handled BadZipfile exception in foundations.pkzip.Pkzip.extractZipFile method.
  • Ensured fileSystemEventsManager manager doesn't compares integer paths modification times to float ones.
  • Ensured Softimage_Arnold_Lightsmith Template compatibility with SItoA 2.8.0 by removing deprecated legacy light filter code.
  • Ensured directional light position is correct in Maya_Arnold_Standard and Maya_Arnold_Dome_Light Templates.
  • Ensured Templates are downloaded into Factory directory only if writable.
  • Ensured Ibl Set icon is properly displayed in inspector component plates view.
  • Ensured Softimage_Arnold_* Templates compatibility with latest SItoA build.
  • Ensured notificationsManager has a maximum number of displayed notifiers at same time.
  • Ensured foundations.parsers.SectionsFileParser.parse method reads current file content if no content has been previously set.
  • Ensured that loggers and their formatters receive unicode data.
  • Ensured directional light position is correct in Maya_Arnold_Standard and Maya_Arnold_Dome_Light templates.*
  • Removed miCreateOtherOptionsNodesForURG mel procedure call in Maya_MR_Standard Template.
  • Removed dependency on ordereddict for Python versions that already include it.
  • Moved foundations.common.isBinaryFile definition into foundations.io module.
  • Added foundations.shell. module.
  • Added Jed Frechette Blender_Cycles_Standard template.
  • Extracted documentation utilities to their own repository.
  • Pass various globals variables through arguments in umbra.engine.Umbra class.
  • Refactored magic methods implementation in various managers.
  • Implemented fall-back preferences directory support.
  • Implemented get method in various managers.
  • Implemented __setitem__ method in various managers.
  • Implemented magic methods tests for foundations.parsers.SectionsFileParser class.
  • Implemented foundations.parsers.SectionsFileParser.setValue method.
  • Implemented support for ANSI escape codes.
  • Implemented new documentation theme.
  • Reformatted package docstrings.
  • Verbosed PyQt version on startup.
Cheers!

KS

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cheeseburger
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Re: sIBL_GUI For Softimage

Post by cheeseburger » 06 Apr 2014, 16:23

Hi Kel Solaar,
Love your work !.
Can you help with one thing ... I have just downloaded the new stuff from your repository, but I am consistently getting this (see image)
Attachments
Sibl-error.JPG

Kel Solaar
Posts: 19
Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 06 Apr 2014, 16:33

cheeseburger wrote:Hi Kel Solaar,
Love your work !.
Can you help with one thing ... I have just downloaded the new stuff from your repository, but I am consistently getting this (see image)
Hi,

Which SItoA build are you using? The Softimage_Arnold_* templates have been updated and tested against the latest build available on SolidAngle website.

KS

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cheeseburger
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Re: sIBL_GUI For Softimage

Post by cheeseburger » 06 Apr 2014, 16:50

Ok great. I'll go update !
Thanks

Kel Solaar
Posts: 19
Joined: 29 Nov 2012, 09:13

Re: sIBL_GUI For Softimage

Post by Kel Solaar » 06 Apr 2014, 17:34

cheeseburger wrote:Ok great. I'll go update !
Thanks
Allright, let me know, I'm working with Manuel from HDR Sets and we are planning to do a pass on every template so that there is more consistency across the board!

Cheers,

KS

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cheeseburger
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Re: sIBL_GUI For Softimage

Post by cheeseburger » 06 Apr 2014, 18:15

Hi,
just left the studio, but if I remember right it was 3.0.0 or 3.0.1

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