Announcing Forester a new plugin from 3DQUAKERS
Plugins linking to this thread: (hide)
Forester
3DQuakers, one of the few providers of Softimage video training, is proudly presenting its
first Softimage plugin: [..] Forester is a procedural creation addon that renders the creation of natural
elements like trees, forests, grass and flowers a breeze! With its procedural approach,
Forester generates the geometry using ICE, making the creation and editing of elements
very straightforward. Forester is not aimed for technical directors, but for artists.
No ICE knowloedge is required. In fact, Forester will add all the connections automatically,
so the user would only have to change the element parameters. Forester elements come
with lots of parameters to render the customization process very fast and intuitive.
Almost all geometry come with built-in UVs, called Space UVs, that fit perfectly over
the geometry, and render exactly the same way in Mental Ray and Arnold.
Pricing information: Forester v1 is launched with an introductory price of 159 USD, for single machine use. Additional licenses cost 100 USD per machine. Prices are subject to increase after the launch period.
A lot of documentation videos to be found here
Related plugins: TGen, LKLightning, StrandTree, Ivo Tree, Recursive Tree (click »vegetation« tag). Here is an xmas tree demo setup by Matt Morris: http://www.matinai.com/si/xmas_tree_settings.jpg
Pricing information: Forester v1 is launched with an introductory price of 159 USD, for single machine use. Additional licenses cost 100 USD per machine. Prices are subject to increase after the launch period.
A lot of documentation videos to be found here
Related plugins: TGen, LKLightning, StrandTree, Ivo Tree, Recursive Tree (click »vegetation« tag). Here is an xmas tree demo setup by Matt Morris: http://www.matinai.com/si/xmas_tree_settings.jpg
author link: http://www.3dquakers.com/web / plugin: /forester-for-softimage-2/ / purchase: ..softimage-licensing / si-community thread
- SquirrelSa
- Posts: 53
- Joined: 25 Oct 2010, 09:44
- Location: South Africa
Re: Announcing Forester a new plugin from 3DQUAKERS
Been following your walk-throughs and all I can say is - AMAZING work. This release will be an amazing tool for softimage - Genius and keep it up! Can't wait to purchase this one.
Creativity can be whatever the mind of man can conceive
http://ryananimation.prosite.com
https://vimeo.com/ryananimation
http://ryananimation.prosite.com
https://vimeo.com/ryananimation
Re: Announcing Forester a new plugin from 3DQUAKERS
great features.
i like the wavy option for the tree leaves and the buldge for flowers. a question, is it possible to use instance nodes as geometry input for the leaves? actually ist always geometry.
i like the wavy option for the tree leaves and the buldge for flowers. a question, is it possible to use instance nodes as geometry input for the leaves? actually ist always geometry.
Re: Announcing Forester a new plugin from 3DQUAKERS
That's a good idea Kzin. I will implement it before release.
Re: Announcing Forester a new plugin from 3DQUAKERS
Truly amazing!! easy Procedural tree generation!
Forester plugin from 3DQUAKERS Released!
I am glad to announce the release of the Forester plugin for Softimage. Please check http://3dquakers.com for the release details.
- SquirrelSa
- Posts: 53
- Joined: 25 Oct 2010, 09:44
- Location: South Africa
Re: Announcing Forester a new plugin from 3DQUAKERS
Great work . . . I'll definitely be adding this to my pipeline.
Creativity can be whatever the mind of man can conceive
http://ryananimation.prosite.com
https://vimeo.com/ryananimation
http://ryananimation.prosite.com
https://vimeo.com/ryananimation
Re: Announcing Forester a new plugin from 3DQUAKERS
I'll definitely be purchasing as well, awesome job. The simulation side of things makes it really attractive, I've put together grass and tree compounds before but always struggled with controllable, reliable simulation.
Re: Announcing Forester a new plugin from 3DQUAKERS
A quick message to say that Redshift is also supported.
-
- Posts: 174
- Joined: 10 Jul 2009, 21:58
Re: Announcing Forester a new plugin from 3DQUAKERS
I would get this today, but looking over the licening, it looks like I need to invest in usb thingamabob.3DQUAKERS wrote:A quick message to say that Redshift is also supported.
Phil Harbath
Jamination Productions
Jamination Productions
Re: Announcing Forester a new plugin from 3DQUAKERS
Very cool, and nicely priced. I hope you do proper business with this.
Just an off question to anyone who can answer this: Is/would there be a way to make this into a geo model after setting it up in ICE?
There's a Mootzoid tool that can convert particles into geometry, but I'm not sure if this would apply here.
cheers,
Rob
Just an off question to anyone who can answer this: Is/would there be a way to make this into a geo model after setting it up in ICE?
There's a Mootzoid tool that can convert particles into geometry, but I'm not sure if this would apply here.
cheers,
Rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Announcing Forester a new plugin from 3DQUAKERS
It is already geo Rob, just need to freeze the modelling icetree off (and bake out the animation beforehand if necessary.)
Re: Announcing Forester a new plugin from 3DQUAKERS
Ah... sorry. Missed that one
Even better! It's quite handy to make an .ass file out of the result. Instant renders!
thanks Matt!
rob
Even better! It's quite handy to make an .ass file out of the result. Instant renders!
thanks Matt!
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Announcing Forester a new plugin from 3DQUAKERS
Thats a fantastic combo of tools.
just fighting trough the paypal stuff
ty!
just fighting trough the paypal stuff
ty!
Re: Announcing Forester a new plugin from 3DQUAKERS
I'm wondering if its possible to remodel the base tree by hand before adding leaves at all? I need some more granular artistic control over exact placement of branches, but don't need any simulation or growth for this, just a static tree.
Re: Announcing Forester a new plugin from 3DQUAKERS
Yes Matt it is possible, following these steps:
1. Prepare the leaf emitting branches as a separate object, called for example "leaf emitter", and give it an ICE tree.
2. The ICE tree should have the following ports:
a. self.__leafPoints
b. self.__staticLeafPoints
c. self.__leafSize
d. self.__branchSegs
The points positions of the "leaf emitter" should be converted into an array using BUILD ARRAY FROM SET and fed into self.__leafPoints and self.__staticLeafPoints
self.__leafSize should be given a value of 1
self.__branchSegs should be increased to something like 10
Now create a "Frs_Tree_Leaves" compound and make sure that Apply To External Tree is Checked
Feed the "leaf emitter" under External Tree Name
Now the "leaf emitter" should be emitting the leaves.
1. Prepare the leaf emitting branches as a separate object, called for example "leaf emitter", and give it an ICE tree.
2. The ICE tree should have the following ports:
a. self.__leafPoints
b. self.__staticLeafPoints
c. self.__leafSize
d. self.__branchSegs
The points positions of the "leaf emitter" should be converted into an array using BUILD ARRAY FROM SET and fed into self.__leafPoints and self.__staticLeafPoints
self.__leafSize should be given a value of 1
self.__branchSegs should be increased to something like 10
Now create a "Frs_Tree_Leaves" compound and make sure that Apply To External Tree is Checked
Feed the "leaf emitter" under External Tree Name
Now the "leaf emitter" should be emitting the leaves.
Re: Announcing Forester a new plugin from 3DQUAKERS
Great, thanks very much Charbel, that will be a big help.
Second question (hope you don't mind!) - is there a way to space out the branch distribution on the trunk so that we have less branches towards the top - think christmas tree where the distribution gradually thins out. Yup, christmas in july ;)
And third, sorry, is there a way to control the length of the branches further up the trunk? Trying out a few different things but can't figure these out yet.
Second question (hope you don't mind!) - is there a way to space out the branch distribution on the trunk so that we have less branches towards the top - think christmas tree where the distribution gradually thins out. Yup, christmas in july ;)
And third, sorry, is there a way to control the length of the branches further up the trunk? Trying out a few different things but can't figure these out yet.
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