updates and stuff (e.g. emFluid5 beta)

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emFluid 5Author: Eric Mootz
v.5.100 updated Dec 21st 2017 — as of now, all of Eric's plugins including emFluid5 are available for free.

From the emFluid5 documentation: This plugin for Softimage|XSI's ICE is a highly versatile tool for manipulating 3D grids. It contains, amongst many things, a fluid solver for creating fire and smoke effects. [..] A grid is the primary "working element" of an emFluid5 simulation. It represents an area of space which has been divided into cells, as determined by it's FBox. Each cell of the grid is a voxel, and it can contain scalar or vector data. Scalar cells contain a single numeric value, while vector cells contain a set of 3 values which can represent colors, UVWs, velocity etc. How the values of a grid are used is up to the artist - they can be used to adjust and interact with values in another grid, or sent to the viewport or shaders for rendering, they can be used to move particles or points on geometry, or anything else. This open nature of emFluid5 is a great strength - fluid simulations are not the extent of it's usefulness. For instance, when used in conjunction with tools like Softimage's internal polygonization, emTopolizer, emPolygonizer, etc. artists can use grids to model (or grow) organic shapes.

Some Features: 3rd generation multithreaded solver Resumable simulation OpenVDB support, can be rendered in any renderer supporting OpenVDB (Oleg Bliznuk's OpenVDB ICE toolkit can be used) Single, multiple or automatic fluid boxes Particle advection Fluid boxes can be translated/rotated/scaled during the simulation Fluid boxes and grids have full operator stack access Data emission from nearly any object type (meshes, nurbs, curves, point clouds, ..) Automatic creation of a emFluid setup based on the current selection Combustion of Fuel and custom particle types for Flame, Smoke and Waste Data grid based particle emission or "normal" particle emission ... or both at the same time An "open" solver, meaning the internal grids and data are exposed in a way so that you can enhance the pre-built compounds and functionality with own compounds Velocity can be generated directly ("velocity emission") or indirectly ("combustion", "buoyancy", "expansion") or by using a combination of both Point clouds that use emFluid4 are still just "ordinary" point clouds meaning they can be cached and rendered just as any other point cloud The internal 3d fluid grids of emFluid can be directly meshed with emPolygonizer

Some videos from recent releases: emFluid5 5.055 - Sneak Preview / V-Ray 3.0 for Softimage and the emFluid5 support / emFluid5 v.5.049 - Sneak Peak / Walk Through the new Renderer / emFluid5 5.000 beta Tutorial 11. Many more videos on the download page. Also, for some test videos, see the si-community thread linked below.
emToolsAuthor: Eric Mootz
v.1.97 updated Dec 21st 2017 A huge grab-bag of heavily production tested helpers and tools for ICE (Used in productions such as »Wrapped« »Pirates« and »Genesis«). The latest update adds the following compounds: Image Reader/Writer: Reads/writes images from/to arrays of positions and colors, development sponsored by SI artist Oliver Weingarten Create Particles from Image: creates particles based on an input file Get XSI Home Path: gets project/user/factory path as a string for use with the new Image Reader/Writer nodes Liquid Particle Killer: prunes isolated particles Per Point to Per Node Color: provides context conversion of color from point to node (sample) Calculate Normals from Positions: computes a local particle normal for further processing.

Don't miss the usage demo emTools 1.96 — New Stuff. For the full list of more than a hundred items see the emTools instruction page on mootzoid.com and the download link below. Demo scenes showing the usage of a lot of the nodes are available on Eric's site.

New plugins, tools etc.
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Rez007
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Re: updates and stuff (e.g. emFluid5 beta)

Post by Rez007 » 26 Feb 2015, 22:18

Mootzoid wrote:Hey Rez007, I was just kidding!
Hi Eric, its all good. I kind of thought that at first, but didn't really know...I am bad at picking up implied tone on the internet. Anyway, always great to see the awesome new tools you develop. :-bd

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Mootzoid
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Re: updates and stuff (e.g. emFluid5 beta)

Post by Mootzoid » 26 Feb 2015, 22:26

@Reez007:

no prob :)

fact is: screw the EOL, Softimage is alive!!!

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Rez007
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Re: updates and stuff (e.g. emFluid5 beta)

Post by Rez007 » 26 Feb 2015, 22:31

Mootzoid wrote:
fact is: screw the EOL, Softimage is alive!!!
+1 Completely agree!

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FXDude
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Re: updates and stuff (e.g. emFluid5 beta)

Post by FXDude » 27 Feb 2015, 01:24

I remember pixel particles?, but this looks quite a bit more straight forward!

And the "annoying little liquid stray particle fader," combined with the existing liquid particle shaper etc..
makes for quite an elaborate set of tools for simulations.

And ... if you read through the list of EM_Tools even the breadcrumbs are every bit as useful as these.
(sometimes almost dismissed as " 'just' something" in Eric's videos :] )
Rez007 wrote:
Mootzoid wrote:
fact is: screw the EOL, Softimage is alive!!!
+1 Completely agree!
Apart from a few existing places, I wish more studio managers would consider that position..

GetPosition -> EM_Compound -> SetPosition :))

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Re: updates and stuff (e.g. emFluid5 beta)

Post by tolidin » 27 May 2021, 16:15

Thank you very much. Thank you very much to the author! Thank you to the forum for storing such great plugins! Thanks! :ymhug:

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