community ice projects
- xsisupport
- Posts: 713
- Joined: 09 Jun 2009, 11:02
- Location: Montreal Canada
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Re: community ice projects
If you have compiled nodes, then you'd package everything as an addon.
Like Lagoa, which has all compiled nodes and "regular" .xsicompound files packaged as an addon here:
C:\Program Files\Autodesk\Softimage 2012.SAP\Addons\Lagoa
For a community project, I'd assume you include the source.
Like Lagoa, which has all compiled nodes and "regular" .xsicompound files packaged as an addon here:
C:\Program Files\Autodesk\Softimage 2012.SAP\Addons\Lagoa
For a community project, I'd assume you include the source.
Re: community ice projects
Thanks for the info. I think the easy part will be coding. The hardest part so far is actually getting a custom node C++ project up and running on Visual Studio 2010.xsisupport wrote:If you have compiled nodes, then you'd package everything as an addon.
Like Lagoa, which has all compiled nodes and "regular" .xsicompound files packaged as an addon here:
C:\Program Files\Autodesk\Softimage 2012.SAP\Addons\Lagoa
For a community project, I'd assume you include the source.
Nothing but LNK2001 errors.
error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall XSI::ICENodeContext::~ICENodeContext(void)" (__imp_??1ICENodeContext@XSI@@UAE@XZ)
LNK1120: 89 unresolved externals
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: community ice projects
@Inisheer - This seems to be a very specific topic you should address
(open a separate thread for) in our "Programming" forum to not derail
this specific thread unnecessarily IMHO...
;;)
(open a separate thread for) in our "Programming" forum to not derail
this specific thread unnecessarily IMHO...
;;)
Stay safe, sane & healthy!
Re: community ice projects
Will do. Sorry about that.Hirazi Blue wrote:@Inisheer - This seems to be a very specific topic you should address
(open a separate thread for) in our "Programming" forum to not derail
this specific thread unnecessarily IMHO...
;;)
Re: community ice projects
hi, so was thinking of trying to start a new community Ice project on animating and rendering clouds, its such a huge vague topic though and with no guarantees of completion or results...! , but is it ok to just start a new topic in Community ICE Project or is better to get general consensus here first or wait until the next one has finished or just start a new thread elsewhere like Ice Section > ICE ?
Gossip is what no one claims to like, but everybody enjoys.
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: community ice projects
I'd say: start a new thread now.
You can get a lot of work done before the community reaches a consensus
And if it doesn't work out, the thread simply dies, no harm done...
You can get a lot of work done before the community reaches a consensus
And if it doesn't work out, the thread simply dies, no harm done...
Stay safe, sane & healthy!
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: community ice projects
One friendly suggestion to all ICE projects: it might be nice to add more screenshots (screen captures, not just videos, and ICE Trees, especially) to the mix, where possible, to liven up these threads even more. But, again, just a suggestion...
Stay safe, sane & healthy!
Re: community ice projects
You should start a new thread about this. I'm interested in trying to help. I finally figured out a couple of things that I think are related to this: How to calculate View Frustum (Near, Far, Projection Plane, Arbitrary) and 3d projection (positioning 3d point on 2d grid )Pooby wrote:That sounds like a fantastic idea.
I'm ok at stuff I can make up, but when it comes to things that rely upon mathematical concepts, I can find myself getting out of my depth.
With regards to the 3d solver. I just cant fully understand the ideo of how to implement this following part
(from the wiki[pedia] on matchmoving)
-Dave
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- 3dProjection1.png (122.4 KiB) Viewed 4989 times
Re: community ice projects
Anyone know of a compound or addon that will duplicate an object along a curve, and provide control for the orientation and scale of the duplicates (separately) with a f-curve type interface. I can't figure out the latter...
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: community ice projects
Now might be as good a time as any to revive this thread and ask the question:
does anyone have some new/more exciting ideas for community ICE Projects?
;)
does anyone have some new/more exciting ideas for community ICE Projects?
;)
Stay safe, sane & healthy!
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: community ice projects
Well, after Houdini 12 came out, I d/l about 5 gigs worth of training videos on Houdini. A couple of them are nice production scenarios. I've begun creating tutorials on how to do those effects in ICE. That might be of some interest to the community. I was just gonna upload them under "ICE Tutorials".Now might be as good a time as any to revive this thread and ask the question:
does anyone have some new/more exciting ideas for community ICE Projects?
I finished converting this to Softimage ICE the other day:
After watching this video, you really appreciate how ICE was implemented in Softimage. Granted, its not as low-level as Houdini - but some things are just super simple to do in comparison.
Re: community ice projects
Do you have the links for the Houdini training? I'd like to watch some.
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: community ice projects
Yeah, the majority of them are right there on their site. Plus, they announced a new online training course you can sign up for that's starting this month I believe.Chris_TC wrote:Do you have the links for the Houdini training? I'd like to watch some.
This is the free online training course they just announced:
Houdini Apprentice - First Steps
Then if you goto the SideFX website and click on "Learning" in the top nav menu, you'll get a whole bunch of training videos you can download. You got official training videos, user generated, and master classes.
Edit: There is also some YouTube and Vimeo groups that have a ton of tutorials also (like the one is this post). If you want to grab Vimeo content, you need the public URL, not the secure (logged into Vimeo) one. Anyway, I stopped @ 5 gigs worth of content, that was more than enough.
Re: community ice projects
TwinSnakes007: Thanks for that video, very helpfull ideend
Ps: Any consistent/simple way to get rid of all RTF code? seems that ICE lacks many useful String nodes
Ps: Any consistent/simple way to get rid of all RTF code? seems that ICE lacks many useful String nodes
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
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