community ice projects

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xsisupport
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Re: community ice projects

Post by xsisupport » 21 Jan 2012, 19:38

If you have compiled nodes, then you'd package everything as an addon.

Like Lagoa, which has all compiled nodes and "regular" .xsicompound files packaged as an addon here:
C:\Program Files\Autodesk\Softimage 2012.SAP\Addons\Lagoa

For a community project, I'd assume you include the source.
// Steve Blair
// "You're not a runner, you're just a guy who runs" -- my wife
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Inisheer
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Re: community ice projects

Post by Inisheer » 22 Jan 2012, 01:34

xsisupport wrote:If you have compiled nodes, then you'd package everything as an addon.

Like Lagoa, which has all compiled nodes and "regular" .xsicompound files packaged as an addon here:
C:\Program Files\Autodesk\Softimage 2012.SAP\Addons\Lagoa

For a community project, I'd assume you include the source.
Thanks for the info. I think the easy part will be coding. The hardest part so far is actually getting a custom node C++ project up and running on Visual Studio 2010.

Nothing but LNK2001 errors.

error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall XSI::ICENodeContext::~ICENodeContext(void)" (__imp_??1ICENodeContext@XSI@@UAE@XZ)

LNK1120: 89 unresolved externals

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Hirazi Blue
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Re: community ice projects

Post by Hirazi Blue » 22 Jan 2012, 17:04

@Inisheer - This seems to be a very specific topic you should address
(open a separate thread for) in our "Programming" forum to not derail
this specific thread unnecessarily IMHO...
;;)
Stay safe, sane & healthy!

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Inisheer
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Re: community ice projects

Post by Inisheer » 22 Jan 2012, 17:41

Hirazi Blue wrote:@Inisheer - This seems to be a very specific topic you should address
(open a separate thread for) in our "Programming" forum to not derail
this specific thread unnecessarily IMHO...
;;)
Will do. Sorry about that.

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Tekano
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Re: community ice projects

Post by Tekano » 23 Jan 2012, 20:15

hi, so was thinking of trying to start a new community Ice project on animating and rendering clouds, its such a huge vague topic though and with no guarantees of completion or results...! , but is it ok to just start a new topic in Community ICE Project or is better to get general consensus here first or wait until the next one has finished or just start a new thread elsewhere like Ice Section > ICE ?
Gossip is what no one claims to like, but everybody enjoys.

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Hirazi Blue
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Re: community ice projects

Post by Hirazi Blue » 23 Jan 2012, 20:19

I'd say: start a new thread now.
You can get a lot of work done before the community reaches a consensus :D
And if it doesn't work out, the thread simply dies, no harm done...
#:-s
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Hirazi Blue
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Re: community ice projects

Post by Hirazi Blue » 25 Jan 2012, 11:16

One friendly suggestion to all ICE projects: it might be nice to add more screenshots (screen captures, not just videos, and ICE Trees, especially) to the mix, where possible, to liven up these threads even more. But, again, just a suggestion...
:-*
Stay safe, sane & healthy!

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dwigfor
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Re: community ice projects

Post by dwigfor » 27 Jan 2012, 17:15

Pooby wrote:That sounds like a fantastic idea.
I'm ok at stuff I can make up, but when it comes to things that rely upon mathematical concepts, I can find myself getting out of my depth.
With regards to the 3d solver. I just cant fully understand the ideo of how to implement this following part
(from the wiki[pedia] on matchmoving)
You should start a new thread about this. I'm interested in trying to help. I finally figured out a couple of things that I think are related to this: How to calculate View Frustum (Near, Far, Projection Plane, Arbitrary) and 3d projection (positioning 3d point on 2d grid :) )

-Dave
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fjg
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Re: community ice projects

Post by fjg » 07 Feb 2012, 08:57

Anyone know of a compound or addon that will duplicate an object along a curve, and provide control for the orientation and scale of the duplicates (separately) with a f-curve type interface. I can't figure out the latter...

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Hirazi Blue
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Re: community ice projects

Post by Hirazi Blue » 16 Mar 2012, 17:16

Now might be as good a time as any to revive this thread and ask the question:
does anyone have some new/more exciting ideas for community ICE Projects?
;)
Stay safe, sane & healthy!

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TwinSnakes007
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Re: community ice projects

Post by TwinSnakes007 » 16 Mar 2012, 20:08

Now might be as good a time as any to revive this thread and ask the question:
does anyone have some new/more exciting ideas for community ICE Projects?
Well, after Houdini 12 came out, I d/l about 5 gigs worth of training videos on Houdini. A couple of them are nice production scenarios. I've begun creating tutorials on how to do those effects in ICE. That might be of some interest to the community. I was just gonna upload them under "ICE Tutorials".

I finished converting this to Softimage ICE the other day:



After watching this video, you really appreciate how ICE was implemented in Softimage. Granted, its not as low-level as Houdini - but some things are just super simple to do in comparison.

Chris_TC
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Re: community ice projects

Post by Chris_TC » 16 Mar 2012, 20:11

Do you have the links for the Houdini training? I'd like to watch some.

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TwinSnakes007
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Re: community ice projects

Post by TwinSnakes007 » 16 Mar 2012, 20:24

Chris_TC wrote:Do you have the links for the Houdini training? I'd like to watch some.
Yeah, the majority of them are right there on their site. Plus, they announced a new online training course you can sign up for that's starting this month I believe.

This is the free online training course they just announced:
Houdini Apprentice - First Steps

Then if you goto the SideFX website and click on "Learning" in the top nav menu, you'll get a whole bunch of training videos you can download. You got official training videos, user generated, and master classes.

Edit: There is also some YouTube and Vimeo groups that have a ton of tutorials also (like the one is this post). If you want to grab Vimeo content, you need the public URL, not the secure (logged into Vimeo) one. Anyway, I stopped @ 5 gigs worth of content, that was more than enough.

Chris_TC
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Re: community ice projects

Post by Chris_TC » 17 Mar 2012, 15:02

Alright, thank you!

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gustavoeb
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Re: community ice projects

Post by gustavoeb » 12 Apr 2012, 21:37

TwinSnakes007: Thanks for that video, very helpfull ideend :D

Ps: Any consistent/simple way to get rid of all RTF code? seems that ICE lacks many useful String nodes
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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