ICE Mograph Workshop: Cloners
Posted: 08 Nov 2011, 02:52
This thread intends to promote attempts at replicating the functionality found in Cinema 4d moGraph Cloners inside ICE. I suggest we also tackle the Effectors in moGraph as they are really tied to the cloner funcionality.
Here ares some videos that show what this features do:
http://www.youtube.com/watch?v=wP3ouqqf8Nw (cloner object)
http://www.youtube.com/watch?v=tSZ4XpFR ... re=related
Some important things to keep in mind:
===================================================
Also, Chris_TC has provided an attempt of his own to this challenge, and it might be a good reference for those completaly clueless of how to make this work in ICE. Here is the link to the compound:
download/file.php?id=1419
He has also listed stuff he thinks can be improved in his compound:
-> Detach the Set Particle Data into its own compound
-> Specify a "Particle Type ID" attribute for every cloner compound
-> Together with the detached Set Particle Data, one could then control particle data per cloner without having to use separate ICE trees*
-> If the red compound problem can't be fixed, also detach the Geometry Array into its own cloner compound
-> Having a few more, but ultimately smaller compounds is probably preferrable anyway
More details can be found here:
viewtopic.php?p=13859#p13859
viewtopic.php?p=13894#p13894
Here ares some videos that show what this features do:
http://www.youtube.com/watch?v=wP3ouqqf8Nw (cloner object)
http://www.youtube.com/watch?v=tSZ4XpFR ... re=related
Some important things to keep in mind:
- It would be nice to make this useful to as many people as possible, so it would be nice if the user needs not to tuch the ICE tree for most basic functionality
Parts of the cloner functionality might be separated in different cloners for future usability in other tools.
It would be nice to consider that the user may want to further simulate/modify/go crazy with the cloned objects afterwards
===================================================
Also, Chris_TC has provided an attempt of his own to this challenge, and it might be a good reference for those completaly clueless of how to make this work in ICE. Here is the link to the compound:
download/file.php?id=1419
He has also listed stuff he thinks can be improved in his compound:
-> Detach the Set Particle Data into its own compound
-> Specify a "Particle Type ID" attribute for every cloner compound
-> Together with the detached Set Particle Data, one could then control particle data per cloner without having to use separate ICE trees*
-> If the red compound problem can't be fixed, also detach the Geometry Array into its own cloner compound
-> Having a few more, but ultimately smaller compounds is probably preferrable anyway
More details can be found here:
viewtopic.php?p=13859#p13859
viewtopic.php?p=13894#p13894