Extrude Polygon Along Curve

Post Reply
Chris_TC
Posts: 411
Joined: 22 Mar 2010, 17:43

Re: Extrude Polygon Along Curve

Post by Chris_TC » 19 Jan 2012, 21:28

Sorry for taking so long to answer. I've only now had a chance to take another look at my compound. I implemented Fabricio's/Guillaume's awesome technique, and I think I got that right. But for some reason I've set it up such that I only get a good result when the input polygon is roughly facing the +Z axis* Something's definitely not right.
*This has nothing to do with Fabricio's technique by the way. I remember having this issue back when I first made the compound.

I don't know how soon I can get back to it, so here's the compound like you asked. Unfortunately, some of it is hard to read - I initally avoided Repeat nodes, which makes the logic much bigger. However, the Normals technique seems to require a repeat node, because each normal depends on the previous one.
Attachments
Extrude Polygon Along Curve.xsicompound
(148.17 KiB) Downloaded 261 times

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: Extrude Polygon Along Curve

Post by Hirazi Blue » 20 Jan 2012, 12:00

Thanks... :ymhug:
I will try to "decipher" it & that in itself will be a valuable learning experience I'm sure
Stay safe, sane & healthy!

Chris_TC
Posts: 411
Joined: 22 Mar 2010, 17:43

Re: Extrude Polygon Along Curve

Post by Chris_TC » 20 Jan 2012, 21:48

Sure thing. I recommend to look at each sub tree step by step. Unplug things and visualize values starting on the left. Then keep track of them and see how they change as you move to the right. That's how I'd decipher my own tree now if I had to.

Also, always try to work with simple objects. Instead of applying the compound on a mesh with 10,000 polygons and using a really long curve, I'd just use a cube and a linear 3-segment curve or something.

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests