Happy X-Mas from Mootzoid

News concerning 3D DCC business
Bullit
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Joined: 24 May 2012, 09:44

Re: Happy X-Mas from Mootzoid

Post by Bullit » 21 Dec 2017, 20:59

Many thanks Motozoid and Merry Christmas.
You were the only person that understood ICE better than anyone, i think even above those that developed it.

Bravlin Pechatnik
Posts: 17
Joined: 03 Nov 2013, 07:02

Re: Happy X-Mas from Mootzoid

Post by Bravlin Pechatnik » 21 Dec 2017, 21:07

I hope due next year christmas week nostalgia for a good old xsi days would bring us small updates.
Your plugins were huge in XSI dev community.
If it's not a secret - in which direction do you moving now ?

Pooby
Posts: 492
Joined: 27 Aug 2010, 22:25

Re: Happy X-Mas from Mootzoid

Post by Pooby » 21 Dec 2017, 23:14

Thanks Eric, it's very kind of you.

I was recently thinking of purchasing Emfluid.
It does feel a little sad too, but awesome to now have your cool stuff to play with,

Wishing you all the best in future endeavours.

julca
Posts: 141
Joined: 07 Sep 2012, 14:24

Re: Happy X-Mas from Mootzoid

Post by julca » 22 Dec 2017, 10:20

Thank you for all your tools and also some which was already free before and which was help me to push ICE futher !
All the best !

vektrex
Posts: 12
Joined: 03 Apr 2012, 00:17

Re: Happy X-Mas from Mootzoid

Post by vektrex » 22 Dec 2017, 12:29

Thank you very much Eric,
it was and still is a pleasure to work with your plugins.
XSI still rocks with them.
Thank you again and best wishes for your future!
Cheers

BenR
Posts: 92
Joined: 11 Jun 2009, 20:52

Re: Happy X-Mas from Mootzoid

Post by BenR » 22 Dec 2017, 16:50

Happy Christmas to you too, Eric.
I have also gotten a lot of use from your plugins. I hope your future endeavors are very rewarding.
May I suggest putting a donation button on the Mootzoid page? Not to generate income, but to give downloaders a way to thank you.
Also, have you considered making the source available too? I imagine that may be useful for some in the future, if you are going in a different direction.
Best wishes,
Ben

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whurst
Posts: 36
Joined: 16 Dec 2012, 11:00
Location: Germany

Re: Happy X-Mas from Mootzoid

Post by whurst » 23 Dec 2017, 14:47

Hi Eric,

First i have to say : Thank you, for your license server free gift. Well, i guess this is a very unexpected but super cool move.

Second : Nice too see you here after the rumble, even it will be just for say "Hello - i am alive".

Third : I wish you a Merry Christmas and a Happy New Year and i wish you anything good in your new job

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sant0s
Posts: 343
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: Happy X-Mas from Mootzoid

Post by sant0s » 23 Dec 2017, 18:07

Hey Eric,

vielen, lieben Dank for the time and all your tools and the very special and funny way you made the tutorials - that voice of yours is my personal "Voice of ICE"!

Take care and all the best for your new tasks.

Warm Christmas and a happy new year to you and the rest of the pack here.

sant0s :)

homam
Posts: 42
Joined: 16 Mar 2013, 23:15
Location: Montreal

Re: Happy X-Mas from Mootzoid

Post by homam » 29 Dec 2017, 21:43

Those addons boost Softimage from 2015 to 2021 :)

Thanks a lot man!

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FXDude
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Joined: 19 Jun 2012, 21:59

Re: Happy X-Mas from Mootzoid

Post by FXDude » 31 Dec 2017, 22:46

 
Mootzoid in the news and blogosphere


http://www.cgchannel.com/2017/12/eric-m ... downloads/
Some of the Softimage community’s most popular tools
Over the past decade, Eric Mootz has developed some of the Softimage community’s best-loved plugins,
earning a nomination for a 3D World CG Award in the process.

http://www.cgicoffee.com/blog/2017/12/a ... s-now-free
Can't wait to get my hands on the full versions of emFluid and emPolygonizer!

BTW, you know what makes Eric's plugins so special? Just a couple examples:

They add complete OpenVDB support (read/write) inside Softimage!
You can simulate fire and smoke whilst exporting frames to .VDB
whilst having Redshift for example picking those frames to render. It's fast and it's reliable.

emPolygonizer provides a powerful multithreaded mesher to use with any object,
be it particles or just a bunch of meshes.

I used a while ago to mesh hundreds of thousands of particles in my FleX Fluid Simulation studies
and was thoroughly impressed.

It is so, so much more powerful than XSI's native polygonizer.
________________


Also for EMFluid::

EMFluid is like a very optimal (memory efficient, fully multithreaded, with some gpu processing)
very *open* ( open in a very n-ICE way) relatively low level voxel grid (previously only renderable through particles) fluid simulator,
where only the very core are C++ compiled nodes (with included sources)

How low level EMFluid can be, traditionallly may have been why you had to sort of make something out of it, to get what you were looking for.

Which can still also be true today in terms of looks
(with everthing there to make small or large scale things look either fully real, or otherwise to your liking),
but without putting as much stress on your engineering side.

Like one of the latest version EMFluid includes a "Combustion" node,
being like an "Easy to use" top level single compound with parameters linking to still very approchable inner trees,
which should greatly help narrow down what is where and what's important,
while still allowing to add-to or modify the working of things in a very comprehensive way.

Like having a good part of the system itself right there.

One of the things I'd want to do is make EM-Fluid presets, or like production ready methods.
(on top of a number of other things I'd like to do :) )


Other pros::
-Can still advect particles, (much more efficiently than before, and also can be very useful)

- can reveal (mask) or drive various fluid properties with *anything* :: particles, geo, transformable gradient null shapes...
**and/or other overlapping EMFluid "Grids" (like layers) of possibly varying densities,
with shared, or their own driven contents. (mind boggling poissibilities)

-Has an extra fast deciated fluids pass renderer, that supports some advanced lighting features, AO, motion blur, DOF,
that can mask-out scene objects, and that can cast decent shadows on scene objects in the passe's alpha,
with gradually fuzzying-out of shadows based on distance (faking it with density).

Also otherwise of course rendrable with Arnold, MR, or Redshift VDB's

- VERY Wide and flexible array of IO possibilities and formats.

- Very smart caching

...
 Could go-on for other freshly now available EM-TOOLS (and just may do that a little later :) )

 

miga
Posts: 12
Joined: 06 Jun 2009, 19:59
Location: Germany

Re: Happy X-Mas from Mootzoid

Post by miga » 01 Jan 2018, 22:28

:ymapplause: thank you @Mootzoid for all the work/plugins you did for Softimage! Nice move to giving them away for free! All the best for your next steps

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mc_axe
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Re: Happy X-Mas from Mootzoid

Post by mc_axe » 02 Jan 2018, 00:20

Forgot to bowdown here ^:)^

Eric you are the best, such a nice move, others wont do such a move, seriously you have my respect. It must be really emotional proccess but hope your way past that and celebrating new yearz with lots of cool plans in the back of your head. Im 100% sure you`ll find a way to amaze everyone (even more) in the future ! May the force of creativity be with you sir. \m/

jamination
Posts: 156
Joined: 10 Jul 2009, 21:58

Re: Happy X-Mas from Mootzoid

Post by jamination » 02 Jan 2018, 19:50

Is anyone using the fluids with Redshift, if so what is the procedure to do so.

thanks
Phil Harbath
Jamination Productions

Bullit
Moderator
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Joined: 24 May 2012, 09:44

Re: Happy X-Mas from Mootzoid

Post by Bullit » 02 Jan 2018, 23:53

There was some emFluid tuts in Vimeo.

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Rork
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Location: Close to The Hague, Netherlands

Re: Happy X-Mas from Mootzoid

Post by Rork » 03 Jan 2018, 13:23

I extracted the docs from the Mootzoid website, but will need Eric's 'OK' on putting them here as a zipped set.
Just for 'keep sake' ;)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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owei
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Location: Siegen/Germany

Re: Happy X-Mas from Mootzoid

Post by owei » 03 Jan 2018, 20:27

jamination wrote:
02 Jan 2018, 19:50
Is anyone using the fluids with Redshift, if so what is the procedure to do so.

thanks
Yes, just cache the volumes as vdbs and use the volume object in redshift to render them :)

Cheers,
Oli