Blender 2.80 to arrive in 2018

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bb3d
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Re: Blender 2.80 to arrive in 2018

Post by bb3d » 07 Mar 2018, 22:02

Draise wrote:
28 Feb 2018, 13:35
Ton mentioned Softimage explicitly in another video interview, during a developer recruitment announcement. He'd love devs from Si. He considers it the best 3D software to have been developed. He said it was a shame Autodesk shut it down. I'll grab that vid too.
Do you have a link to that interview?

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Grubber
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Re: Blender 2.80 to arrive in 2018

Post by Grubber » 08 Mar 2018, 06:02

bb3d wrote:
07 Mar 2018, 22:02
Draise wrote:
28 Feb 2018, 13:35
Ton mentioned Softimage explicitly in another video interview, during a developer recruitment announcement. He'd love devs from Si. He considers it the best 3D software to have been developed. He said it was a shame Autodesk shut it down. I'll grab that vid too.
Do you have a link to that interview?
Rork wrote:
06 Mar 2018, 14:44
Ton Roosendaal even did a request for SI coders to help with the Blender UI: https://www.youtube.com/watch?v=Tqo-MVK ... e&t=44m49s
Maybe we should help the SI>Blender initiative out a bit more ;)

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Draise
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Re: Blender 2.80 to arrive in 2018

Post by Draise » 08 Mar 2018, 10:58

Yeah, Rork posted the interview, it's near the 2/3rds part of the interview after they do a little UI discussion (veetoing the Bforartists initiative, haha). I think they really want to develop the deps graph deep down and an ICE like system for their scene data, particle creation, and display/render partition system with it (As the tech backend for it ultimately would give way to that). I think they might be pressed at the to the seems to get it going quick enough - to the point they are trying to relocate their devs to be in the same city/office.

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Mathaeus
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Re: Blender 2.80 to arrive in 2018

Post by Mathaeus » 18 Mar 2018, 14:01




Just wanted to share a list night setup created in Animation Nodes, pretty much in ICE style. For basic info, Animation Nodes addon for Blender is ' a node based visual scripting system designed for motion graphics in Blender '. Version 2 introduced 'vectorization' of nodes, that is, ability for the node to operate on lists just as it can operate on individual values, without creating dedicated loops, or in other word,
' ability to connect nodes in ICE/Fabric/Houdini way. Generally, addon probably is not competitor to ICE or Houdini by power and abilities, however it is several times more sophisticated than Maya MASH or C4d Mograph plus XPresso, IMO, because it provides very well organized set of low level nodes, math, ID matching and such. Great feature is really quick and easy way to access various data from Blender, mesh components, transforms, particle data, shape keys.
Beside manual, there are tons of tutorials all around, my favorite is Blender stack exchange.
Here's blend file.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

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Draise
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Re: Blender 2.80 to arrive in 2018

Post by Draise » 19 Mar 2018, 20:18

I use Animation nodes all the time, even built a facial rig with it - buuuut after about 150 nodes/shape drivers, things started to go slow (like 1/2 standard playback) comparison to a full bone rig. But's it's great, feels like ICE - just slower. Hope they optimize it and include it by default.

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Mathaeus
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Re: Blender 2.80 to arrive in 2018

Post by Mathaeus » 19 Mar 2018, 21:20

For that 200-2000 category in real time, already have Maya, all (seven) GPU accelerated Maya deformers are included in Maya LT as well. Don't believe that Blender people will get *that* speed, ever. Anyway for now, huge advantage of AN against Maya or something like, is unbelievable quick and easy setup, IMO partially possible exactly by some limitations of Blender - because armature is 'closed' structure, no big deal to have a node like 'Armature Info' which gives the lists of all important Armature parameters, to build something on top. Such quick setup is hard to imagine in Maya Node Editor where someone first have to deal with hiding the few hundreds of unwanted connections, 'flying' unit conversion nodes, so on and so on.
On Houdini side, any connection between its *OP worlds is a small science, whatever method is utilized, can't even imagine H for anything quick, that's it.
We'll see what future holds, from what I've read, author is working on 2.80. Even for now, AN thing is a huuge booster for all aspects or Blender.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

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bb3d
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Re: Blender 2.80 to arrive in 2018

Post by bb3d » 19 Mar 2018, 23:03

@Grubber:
Thanx for the link, really interesting interview.

@Mathaeus:
Thanx for the Blender scene, although I don't understand anything of what you did there o.O

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Mathaeus
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Re: Blender 2.80 to arrive in 2018

Post by Mathaeus » 19 Mar 2018, 23:15

bb3d wrote:
19 Mar 2018, 23:03

@Mathaeus:
Thanx for the Blender scene, although I don't understand anything of what you did there o.O
There is around 30% nodes more than in typical ICE/Houdini setup, not all AN nodes are 'vectorized' yet, had to workaround this by longer node chains. Otherwise is re-mapping of relative xyz positions, works well with box like objects. It's *looking* complicated, that's all.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

NNois
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Re: Blender 2.80 to arrive in 2018

Post by NNois » 20 Mar 2018, 15:26

Draise wrote:
19 Mar 2018, 20:18
just slower. Hope they optimize it and include it by default.
That's sad to say but I have doubts, The Main and only developper is finishing his school, hopes he get free time to make it better...

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Draise
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Re: Blender 2.80 to arrive in 2018

Post by Draise » 20 Mar 2018, 15:32

It's all opensource, anyone could technically pick it up and optimize it if they needed it. Hell, someone could hire the kid to do that once he's finished school, he's a prodigy.

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Re: Blender 2.80 to arrive in 2018

Post by NNois » 20 Mar 2018, 15:35

Draise wrote:
20 Mar 2018, 15:32
It's all opensource, anyone could technically pick it up and optimize it if they needed it. Hell, someone could hire the kid to do that once he's finished school, he's a prodigy.
Yes that's what Ton Roosendaal said to him but he declined the offer...

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Mathaeus
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Re: Blender 2.80 to arrive in 2018

Post by Mathaeus » 20 Mar 2018, 21:38

From Blender artist thread 'By the end of the week, Jaques will provide some An 2.1 compiled builds'. If I'm correct, that means new 3d noise node like ICE turbulence, for now there's 1d noise in 'wigglers'.
For my taste, for now AN needs Group nodes (that is, compounds...), to make it possible for use by everyone without looking at scary long node trees. As second, completing the 'vectorization' - for now, getting a vectorized dot product from vector project node or such, gives a 'warm feeling' :D of similar constructions in out-of-the-box Maya... hehe... anyway I'd believe that's possible mission for other developers, too.
For 'more' like multi threading and who-knows-what-else-used-in-ICE-under-the-hood, perhaps we should have a bit of sense for reality.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

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bb3d
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Re: Blender 2.80 to arrive in 2018

Post by bb3d » 20 Mar 2018, 23:08

@Mathaeus:
I want to encourage you to create an account at the BA forums and to tell this to Jaques in the AN thread, it probably would increase the chances of your feature request being implemented ;)

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Mathaeus
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Re: Blender 2.80 to arrive in 2018

Post by Mathaeus » 20 Mar 2018, 23:25

bb3d wrote:
20 Mar 2018, 23:08
@Mathaeus:
I want to encourage you to create an account at the BA forums and to tell this to Jaques in the AN thread, it probably would increase the chances of your feature request being implemented ;)
Well I do have account on BA since 2004, it was Elsyiun or something in old days and Ton wasn't born yet :) (well, last is impossible, but anyway), it's me (amm) already a few posts above yours on BA AN thread. Have some ideas for next weekend round, perhaps on both forums. IMO best motivation for authors is our work, to create something with their tools, then they'll know what they can do.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

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bb3d
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Re: Blender 2.80 to arrive in 2018

Post by bb3d » 20 Mar 2018, 23:36

Mathaeus wrote:
20 Mar 2018, 23:25
Well I do have account on BA since 2004, it was Elsyiun or something in old days and Ton wasn't born yet :) (well, last is impossible, but anyway), it's me (amm) already a few posts above yours on BA AN thread. Have some ideas for next weekend round, perhaps on both forums.
LOL, ok, didn't notice that. This makes you a true veteran! :ymapplause:

NNois
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Re: Blender 2.80 to arrive in 2018

Post by NNois » 22 Mar 2018, 23:31

Sorry to hijack here guys but how do you get into blender with the 3d cursor thing ? how do you move the cursor to something not selected ??? just like on soft where you move the temporal pivot when modeling