It's not released under the StudioNEST label anymore, so note the new location which isGEAR is an open source project to provide a complete and production quality tool set for rigging and animation inside Autodesk Softimage™. It includes a lot of tools to ease the rigging and animation process.
http://gear.jeremiepasserin.com/
Moderator edit: I've split this into a new thread as it deserves its own highlighting, now its "under new management" IMHO.v 1.1.0
NEW COMMANDS
- Make Rigid Island (Deform/Envelope)
- Apply Spine Point At Op (Rigging/Solvers)
- Add Cluster Center (Modeling)
- Copy Wireframe Color (Rigging/Tools)
BUG FIXES
- Head reference switch wasn’t working properly (fixed by Eric T)
- Arm template was broken
- Copy Envelope with Gator now works with groups
- Apply Spine Kine Op was limited to 20 objects
- Create Mapping Template now works with multiple selection
RIG FIXES
This release require a guide update ! Character > Update Guide
Some animation are not compatible with previous version.
leg_3jnt_01 was not scalable
leg_2jnt_01 twist issue when knee is inverse (dog front leg issue)
control_0 Added rotorder preference
spine_ik_01 and neck_ik_01 rotorder changed to “XZY”
chain_01 Added optional set neutral pose
tail_01 Plot tail wasn’t working
meta_01 wasn’t build properly when guide scaled
previous release notes:
v 1.0.6
RIG FIXES
leg_3jnt_01 was not building
v 1.0.5
RIG FIXES
meta_01 was not built properly on right side
v 1.0.4
BUG FIXES
- Duplicate Symmetry was not changing properly the side of the component
v 1.0.3
BUG FIXES
- Ik/Upv Reference were not properly mirrored
- weight map tools were not working because of tuple conversion missing
- resample curve op wasn't working because of wrong operator name
RIG FIXES
arm_2jnt_01, leg_2jnt_01, leg_3jnt_01, wing_2jnt_01 Start twist was failing in extrem position
chain_01 wasn't working when activating ik mode
meta_01 was breaking when twisting the controler
I added the quote on "what GEAR is" for clarity's sake now it's a new thread. - HB