GEAR 1.1 released

News concerning 3D DCC business
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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Re: GEAR 1.1 released

Post by Hirazi Blue » 26 May 2011, 10:41

Okay, I think I found it.
There seems to be a silly bug in Gear as it doesn't seem
to reload (all?) the modules on any new scene event.
This can be overcome by pressing "reload modules" from the "Gear" Menu on a per scene basis
or by creating an OnEndNewScene (belated edit: and an OnEndSceneOpen :-? ) event
that imports gear and executes the "gear.reloadModule()" command.

After figuring out I needed to create an OnEndSceneOpen event also,
I removed my original event plugin and created this new one, incorporating both:
re_gear.zip
(730 Bytes) Downloaded 198 times
(drop in Plugin folder @ User Location & "use at own risk", obviously)
Stay safe, sane & healthy!

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Hirazi Blue
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Re: GEAR 1.1 released

Post by Hirazi Blue » 13 Jul 2011, 17:05

Jeremie Passerin goes Maya: MGear beta for Maya 1
MGear is the adaptation in Autodesk Maya™ of the modular rigging system I developped for Autodesk Softimage™ named Gear.
;)
Stay safe, sane & healthy!

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Memag
Posts: 339
Joined: 09 Aug 2010, 01:37
Location: Tits

Re: GEAR 1.1 released

Post by Memag » 13 Jul 2011, 22:41

Prolific guy!
Wish him all the best.

j3st3r
Posts: 121
Joined: 11 Jun 2009, 09:13

Re: GEAR 1.1 released

Post by j3st3r » 16 Oct 2011, 12:21

I hope he didn't give up Softimage version...it'd be a loss

Jho
Posts: 49
Joined: 12 Feb 2013, 07:57

Re: GEAR 1.1 released

Post by Jho » 05 Mar 2013, 08:15

Hi guys.

I'm really new to GEAR and just started using Softimage (2013 SP1) altogether a few weeks ago. I'm making a rig for a game and it's almost ready now, there are just some minor mirroring issues that I would like to get fixed. Some control objects get mirrored a bit wrong when I hit ´mirror selected´ in synoptic editor. IK feet for instance mirror everything right, except that the Y location is the opposite of what it should be.
I try to click ´Edit Mirroring Template´ but I just get an error (OLE error 0x80020101), reloading modules didn't help.

I've been really impressed with GEAR, it's just great. Only thing that I miss is the ability to make constraints and custom parameters for the guide that would then transfer to the final rig. Now I have to do those things after and if I have to change something in the guide, after regeneration I have to make the constraints all over again. Also sometimes I would like to change the hierarchies afterwards. You know like when I've made a bone structure having parented it to the leg for instance, and then realize I should have had a null in between, I have to delete the whole thing and start again with the null. But that's of course my own fault :)

But actually what I really love about GEAR is that I CAN use the whole tool set in Softimage to make my GEAR rig even better. Many autoriggers force you to do everything with their own tools.

ximage
Posts: 36
Joined: 10 Jun 2009, 10:49

Re: GEAR 1.1 released

Post by ximage » 15 Mar 2013, 18:43

First off I gotta say I love gear.

Any updates on this. how you getting on with the next version jeremie?

also has any one made any cool module for them selves that ahve been released? like wings and so on. just didnt know if i have missed any posts?
and if so what was your experience in building your own components.

i second what jho said.
Only thing that I miss is the ability to make constraints and custom parameters for the guide that would then transfer to the final rig.
this would be really sweet. say if your not a coder, which i am really not. to make quick edits with built in constraints. wonder if this is even possible??

but one again big props for making gear. its so awesome dude. hope your having a great time working at blur(if your still there).

Daniel

Falam

Re: GEAR 1.1 released

Post by Falam » 21 Mar 2013, 00:07

Python Path
C:\Python27
C:\Python26\modules\;C:\Python27
with Softimage Python Installed toggled on.

Am I missing something as to why GEAR is not loading any more ?

Sil3
Posts: 54
Joined: 09 Jun 2009, 23:17

Re: GEAR 1.1 released

Post by Sil3 » 21 Mar 2013, 00:50

Dont you have a folder called PythonGEAR?

I have mine in C:\PythonGEAR

Make a System Variable like this:

PYTHONPATH C:\PythonGEAR\modules


Restart PC if needed (better to) and it should work

Falam

Re: GEAR 1.1 released

Post by Falam » 21 Mar 2013, 02:36

Sil3 wrote:Dont you have a folder called PythonGEAR?

I have mine in C:\PythonGEAR

Make a System Variable like this:

PYTHONPATH C:\PythonGEAR\modules


Restart PC if needed (better to) and it should work
That shouldn't matter as long as the system variable can file the modules and it's setup correctly, which it is. I've restarted three times already, changing the system variable each time around. ~x(

Sil3
Posts: 54
Joined: 09 Jun 2009, 23:17

Re: GEAR 1.1 released

Post by Sil3 » 21 Mar 2013, 12:21

Well it shouldn't but who knows :)

One of my colleagues had issues getting PYQT and Gear working all together because of Python versions... if one was working the other wasn't... we did everything, deleted all Python from system, reinstall everything like all docs say and still no luck... in the end he preferred to have Gear working because of the extra tools and only used Softimage own Python and deleted all Python installations.

Even without a Python install that same folder PythonGEAR (the one that comes with Gear)needs to be on the system and the Env. Variable needs to point to it.

Best of luck

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: GEAR 1.1 released

Post by Pancho » 09 Dec 2013, 23:05

I'm running against a wall here. 4h of my evening gone. I simply can't get it to work. I have installed Python 3.3, restarted the PC several times. Nothing.

THe gear-mc menu is there, but as soon as I want to create the man rig I end up with the following error message.

Strange is: If I deactivate "use python installed with SI", then I can't choose Python any more as a scripting language, though it is installed. Strange.

Any help? I need to get this working by tomorrow ....

Cheers!!!

P.S.: This is with 2013 and 2014 (freshly installed)

gear_GuideTools
SetValue "Guide_Tools.templateList", "C:\pythonlibs\gear\xsi\rig\component\_templates\man_guide.xml"
' ERROR : 2006 - Traceback (most recent call last):
' File "<Script Block 2>", line 422, in gear_GuideToolsUI_import_OnClicked
' model = rg.importFromXml(PPG.templateList.Value)
' File "C:\pythonlibs\gear\xsi\rig\guide.py", line 778, in importFromXml
' self.draw()
' File "C:\pythonlibs\gear\xsi\rig\guide.py", line 920, in draw
' obj = controler.create(self.controlers_org, name, XSIMath.CreateTransform(), ctlColor )
' File "C:\pythonlibs\gear\xsi\primitive.py", line 619, in create
' obj = cur.addCurve(parent, name, self.curves["cp"], self.curves["closed"][0], self.curves["degree"][0], t, color)
' File "C:\pythonlibs\gear\xsi\curve.py", line 105, in addCurve
' uti.setColor(curve, color)
' File "C:\pythonlibs\gear\xsi\utils.py", line 92, in setColor
' disp_prop.wirecolorr.Value = color[0]
' File "C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\win32com\client\dynamic.py", line 538, in __setattr__
' self._oleobj_.Invoke(entry.dispid, 0, invoke_type, 0, value)
' COM Error: Unexpected failure. - [line 421 in C:\Users\Thomas\Documents\softimage\gear_mc\workgroup\Addons\gear\Application\Plugins\gear_riggingSystem.py]
' ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine)
' ERROR : [419]
' ERROR : [420] # import guide
' ERROR : >[421] rg = RigGuide()
' ERROR : [422] model = rg.importFromXml(PPG.templateList.Value)
' ERROR : [423]
' ERROR : [424] if parent is not None:
' ERROR : 2006 - Traceback (most recent call last):
' File "<Script Block 2>", line 422, in gear_GuideToolsUI_import_OnClicked
' model = rg.importFromXml(PPG.templateList.Value)
' File "C:\pythonlibs\gear\xsi\rig\guide.py", line 778, in importFromXml
' self.draw()
' File "C:\pythonlibs\gear\xsi\rig\guide.py", line 920, in draw
' obj = controler.create(self.controlers_org, name, XSIMath.CreateTransform(), ctlColor )
' File "C:\pythonlibs\gear\xsi\primitive.py", line 619, in create
' obj = cur.addCurve(parent, name, self.curves["cp"], self.curves["closed"][0], self.curves["degree"][0], t, color)
' File "C:\pythonlibs\gear\xsi\curve.py", line 105, in addCurve
' uti.setColor(curve, color)
' File "C:\pythonlibs\gear\xsi\utils.py", line 92, in setColor
' disp_prop.wirecolorr.Value = color[0]
' File "C:\Program Files\Autodesk\Softimage 2013 SP1\Application\python\Lib\site-packages\win32com\client\dynamic.py", line 538, in __setattr__
' self._oleobj_.Invoke(entry.dispid, 0, invoke_type, 0, value)
' COM Error: Unexpected failure.

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: GEAR 1.1 released

Post by Pancho » 09 Dec 2013, 23:23

De-installed Python 33 and installed Python 27. It's the same. Error message, but no rig.

On another computer the original gear works with Python 33.

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: GEAR 1.1 released

Post by Pancho » 10 Dec 2013, 00:39

P.S.: Does anything from the first Gear needs to be installed? Still no clue here ...

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kcsaba
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Re: GEAR 1.1 released

Post by kcsaba » 10 Dec 2013, 09:37

Try the modified gear mc, you don't have to install anything, just set the python path. Do some search on vimeo how to make it work. You will get it between td survivor's video.
csk

Pancho
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Joined: 19 Sep 2010, 11:28

Re: GEAR 1.1 released

Post by Pancho » 10 Dec 2013, 10:30

That's GEAR_MC I'm talking about. Did everything like explained in the video...

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: GEAR 1.1 released

Post by Pancho » 13 Dec 2013, 13:10

I did a clean install of Windows and SI. Still the Guide tools > Templates don't work. Components seem to work fine, but not the chicken, horse, man, etc. Can anybody confirm that?!

Cheers
Pancho

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