Lord Futzi Voldemort wrote:
For example freeing the "alt" key completely, so you can have alt navigation like in most other packages. Doubleclick selection could have done that - almost - but I fear, the problem with parallel polyloops as it is in maya, will not make alt selection redundant...
(as you know) Alt for navigation is in the Maya mode, and have sorted all the keymaps conflicts with there. We're not plannign to introduce yet another mode and keymap that's "Softimage-alt keys you're used to+Alt camera". The user can create a keymap with your own preference by copying the maya one and add back a few chosen Softimage keys. There is not a huge amount of difference, actually between the maya keymap and the Softimage one, it should be relativly easy to cook up. We just don't want to start pushing another mode on users.
can you give me more information about the "problem with parallel polyloops"?
Lord Futzi Voldemort wrote:
But honestly: including sample scenes in the feature list just shows how desperate autodesk is....
Best to not de-humanize things by saying "Autodesk". The feature list that you're referring to is my team's full change list, extracted from the notes we give to the beta list, and posted by Mark on the blog. The autodesk official feature list is just three bullet points. What goes in the product is Chinny's decision, though I worked with Brent to add some of the modeling features like Flow Connect and Move Along Normal. The sample scenes are important ICE modeling tutorials Guillaume made as a result of questions from the mailing list. The new model meshes are a little more bizarre. These are the sample models from Mudbox. The thinking is to be able make multi-application suite tutorials (i.e. demo/document Send To Mudbox, for example).
There is no need for another method. What I´m saying is: if the doubleclick selection works better than in maya, there is no need to use alt selection anymore for me which I´d be perfectly happy with, because I can actually use the build in maya navigation mode, without sacrificing the ability to quickly select loops and ranges using the alt key.
The problem in maya is: You select one polyloop using doubleclick. Then if you want to select an additional (adjacent) polyloop, you need to first select one poly next to the loop you already have selected, and then doubleclick another poly that is automaticcally connected to the selected loop AND the single poly, which leaves maya 2 choices of loops to select parallel and perpendicular to the first selected loop. Half of the time maya gets it wrong.
You don´t have that problem with alt loop/range selection.
As I said, if it works better in SI than in Maya, I´m perfectly happy. No need for other modifications. The alt rightclick menues are not that important. And as a user who permantently switches between maya and si, I could use a consistent navigation key. That would make things simpler.
The list: That´s what I meant. First it looks quite impressive, but when you look closer and strip it from everything that is not exactly a feature, there is not much left. I´m sure that what you have done however, you have done perfectly, but selling that as (Quote):
"New modeling and selection tools that greatly improve productivity and ease of use"
is just not appropriate, because something I already have in another form, doesn´t improve my productivity. And I personally don´t care if it´s ICE and I could edit it, because if I could edit it, I could implement it myself.
As for the send to mudbox: Is the UV seams bug fixed? it isn´t in Sp1... otherwise the send to mudbox function is useless and so are the samplescenes.
And speaking of multi application suites: see "Alt key".