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SI Technology Previews

Posted: 27 Feb 2012, 22:50
by Hirazi Blue
Bellsey just posted a Softimage Animation Technology Preview on his blog.
Enjoy! ;)

Re: SI Animation Technology Preview

Posted: 27 Feb 2012, 23:35
by origin
cool..but aint this also maya 2013 feature?

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 00:11
by Bellsey
who said anything about Maya, 2013 and/or features?

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 01:16
by luceric
yawn

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 02:51
by TwinSnakes007
Snooze.... :-$ ...wake me when 2013 gets here.

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 08:36
by iamVFX
What's the difference between this and scaling via region tool?

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 09:33
by azurecgi
(-|

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 09:55
by EricTRocks
It appears you can lay down multiple (as many as you want maybe?) handles and proportionally scale between each of them instead of just an overall area.

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 11:33
by iamVFX
EricTRocks wrote:It appears you can lay down multiple (as many as you want maybe?)
I wanna hear what animators think about that feature (as for me it's useless because you manually scale one area at once either way)
EricTRocks wrote:handles and proportionally scale between each of them instead of just an overall area.
Yea, what region scale do as well

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 11:51
by EricTRocks
iamVFX wrote:I wanna hear what animators think about that feature (as for me it's useless because you manually scale one area at once either way
Character Animators I've shown seem pretty excited about it.
iamVFX wrote:Yea, what region scale do as well
That's incorrect. As the region scale only allows you to scale 1 region, the new tool shows you can scale between multiple regions instead of having to select a region & scale, select a region & scale, select a region & scale, etc....

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 12:16
by Helli
For me as animator this looks quite nice.
You are able to change the timing in your animation at every time.
Would be interesting how the keys behave when you scale the animation this way.

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 12:26
by iamVFX
Well, I'm glad that animators excited about this :) Waiting a new tech previews to see more!

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 14:40
by luceric
it's kind of like a lattice for keys. it's more useful than the region for retiming animation

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 16:08
by bottleofram
Neat. Can it respect frame snapping? Really dont like my keys sitting on 21.658-ish frame and all that business...

Also, if maya and xsi have to be identical animation-wise, any plans on bringing those editable motion trails, perhaps..? Hum? :ymsmug:

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 17:02
by Bellsey
bottleofram wrote:Neat. Can it respect frame snapping? Really dont like my keys sitting on 21.658-ish frame and all that business...
Yes. I only had snap to grid turned on, not frames.

Re: SI Animation Technology Preview

Posted: 28 Feb 2012, 17:12
by gustavoeb