It is currently 20 Apr 2014, 23:12

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 77 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: Modo 601 Preview
PostPosted: 29 Feb 2012, 19:34 
Offline
User avatar

Joined: 30 May 2010, 22:54
Posts: 696
Finally Luxology show something about their new Modo release:

Arrived Render Pass:
http://www.youtube.com/watch?feature=player_embedded&v=1IBWyJdkxBM

Volumetric Rendering (seems really easy):
http://www.youtube.com/watch?feature=player_embedded&v=aEghi7jkvbQ
http://www.luxology.com/tv/training/view.aspx?id=587

Topology tools (similar, IMO, to topogun and Blender Bsurface):
http://www.luxology.com/training/video.aspx?id=605
http://www.luxology.com/tv/training/view.aspx?id=594

More to come (I think the entire Modo community wait some info about deformer for CA animation).

Edit: more features:

http://www.luxology.com/tv/training/view.aspx?id=607
http://www.luxology.com/tv/training/view.aspx?id=617
http://www.luxology.com/tv/training/view.aspx?id=608


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 20:28 
Offline
User avatar

Joined: 06 Aug 2009, 17:26
Posts: 487
Well, I'm obviously a Softimage user so to me nothing in Modo 601 looks impressive. Of course it's cheaper so...

p.s. where are the SI videos at? b-(


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 20:40 
Offline
User avatar

Joined: 30 May 2010, 22:54
Posts: 696
Others features:
http://www.luxology.com/tv/training/view.aspx?id=617
http://www.luxology.com/tv/training/view.aspx?id=629
http://www.luxology.com/tv/training/view.aspx?id=628

Modo cost less then Vray, but its rendering is really good (some say comparable, I have no experience in Vray, so cannot say). Also, Modo has a powerful sculpt and paint system (and, best difference with Zbrush paint system, you can use levels ala photoshop).
So, I don't say its better or worse compared to SI, I think is a nice software, reliable with many skills and can be a great (and cheap) companion for XSI, and cost lesser then a XSI plug-in (i.e. vray). why not?


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 21:29 
Offline
Moderator
User avatar

Joined: 21 Jul 2010, 00:33
Posts: 583
Even though many things do not look impressive, they are catching up nicely... You got to give it up, the renderer is freaking awesome...

I dislike the render window though, too much clutter

_________________
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/blog | Training: http://gustavoeb.com.br/blog/?cat=16&lang=en_us


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 21:37 
Offline
User avatar

Joined: 17 Aug 2010, 11:21
Posts: 355
Yeah, softimage render preview window is much better. (-|





*Sorry, my sarcasm here is just a result of countless times i asked myself how the hell did they manage to make it so primitive and keep it that way for so long.


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 22:06 
Offline
User avatar

Joined: 06 Jun 2011, 16:00
Posts: 315
Wow, Modo has come a long way. I remember beta testing it when it first came out. It was just a modeler back then. Man, those are some REALLY nice features. Painting is nice, CAD data support is nice, they have particles and volumes now, I know they add some CA stuff too. Nothing touches ICE for me though, as a hobbyist, I've been able to do more with ICE, with only a hour or two to play, than I have with any other package.

Having said that, after watching those 601 preview videos, how in the heck do their users keep up with all those menu's and right-clicks? I mean, I'd like to see a graph of their menu tree. It's gotta be massive.


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 22:55 
Offline

Joined: 28 Jan 2010, 14:13
Posts: 68
all is there :

http://www.luxology.com/modo/601/tour/index.aspx

awsome update !

edit by owei: PLEASE USE URL TAGS!!!!


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 22:59 
Offline
User avatar

Joined: 06 Aug 2009, 17:26
Posts: 487
bottleofram wrote:
Yeah, softimage render preview window is much better. (-|





*Sorry, my sarcasm here is just a result of countless times i asked myself how the hell did they manage to make it so primitive and keep it that way for so long.


I may have an idea how they managed to make it so primitive: XSI, when first came out, was targeted at big studios with lots of TDs - in an attempt to regain its users back from Maya - so previewing was not as important as the versatility to work with batch rendering in a console medium while previewing progress with imf_disp. Anyway, this is my pov so don't quote me on this.
I have no idea though why they didn't step into 21st century meanwhile.


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 23:06 
Offline
Moderator
User avatar

Joined: 21 Jul 2010, 00:33
Posts: 583
Holy smokes! They are fianlly taking a stand in Character Animation... Nice :D

_________________
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/blog | Training: http://gustavoeb.com.br/blog/?cat=16&lang=en_us


Top
 Profile  
 
 Post subject: Re: Modo 601 Preview
PostPosted: 29 Feb 2012, 23:09 
Offline

Joined: 28 Jan 2010, 14:13
Posts: 68
i have the feeling that modo is becoming the most awsome software out of there...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 77 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group