Modo 601 Preview

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Nizar
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Modo 601 Preview

Post by Nizar » 29 Feb 2012, 18:34

Finally Luxology show something about their new Modo release:

Arrived Render Pass:
http://www.youtube.com/watch?feature=pl ... IBWyJdkxBM

Volumetric Rendering (seems really easy):
http://www.youtube.com/watch?feature=pl ... Eghi7jkvbQ
http://www.luxology.com/tv/training/view.aspx?id=587

Topology tools (similar, IMO, to topogun and Blender Bsurface):
http://www.luxology.com/training/video.aspx?id=605
http://www.luxology.com/tv/training/view.aspx?id=594

More to come (I think the entire Modo community wait some info about deformer for CA animation).

Edit: more features:

http://www.luxology.com/tv/training/view.aspx?id=607
http://www.luxology.com/tv/training/view.aspx?id=617
http://www.luxology.com/tv/training/view.aspx?id=608

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McNistor
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Re: Modo 601 Preview

Post by McNistor » 29 Feb 2012, 19:28

Well, I'm obviously a Softimage user so to me nothing in Modo 601 looks impressive. Of course it's cheaper so...

p.s. where are the SI videos at? b-(
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Nizar
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Re: Modo 601 Preview

Post by Nizar » 29 Feb 2012, 19:40

Others features:
http://www.luxology.com/tv/training/view.aspx?id=617
http://www.luxology.com/tv/training/view.aspx?id=629
http://www.luxology.com/tv/training/view.aspx?id=628

Modo cost less then Vray, but its rendering is really good (some say comparable, I have no experience in Vray, so cannot say). Also, Modo has a powerful sculpt and paint system (and, best difference with Zbrush paint system, you can use levels ala photoshop).
So, I don't say its better or worse compared to SI, I think is a nice software, reliable with many skills and can be a great (and cheap) companion for XSI, and cost lesser then a XSI plug-in (i.e. vray). why not?

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gustavoeb
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Re: Modo 601 Preview

Post by gustavoeb » 29 Feb 2012, 20:29

Even though many things do not look impressive, they are catching up nicely... You got to give it up, the renderer is freaking awesome...

I dislike the render window though, too much clutter
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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bottleofram
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Re: Modo 601 Preview

Post by bottleofram » 29 Feb 2012, 20:37

Yeah, softimage render preview window is much better. (-|





*Sorry, my sarcasm here is just a result of countless times i asked myself how the hell did they manage to make it so primitive and keep it that way for so long.

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TwinSnakes007
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Re: Modo 601 Preview

Post by TwinSnakes007 » 29 Feb 2012, 21:06

Wow, Modo has come a long way. I remember beta testing it when it first came out. It was just a modeler back then. Man, those are some REALLY nice features. Painting is nice, CAD data support is nice, they have particles and volumes now, I know they add some CA stuff too. Nothing touches ICE for me though, as a hobbyist, I've been able to do more with ICE, with only a hour or two to play, than I have with any other package.

Having said that, after watching those 601 preview videos, how in the heck do their users keep up with all those menu's and right-clicks? I mean, I'd like to see a graph of their menu tree. It's gotta be massive.

fabilabo
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Re: Modo 601 Preview

Post by fabilabo » 29 Feb 2012, 21:55

all is there :

http://www.luxology.com/modo/601/tour/index.aspx

awsome update !

edit by owei: PLEASE USE URL TAGS!!!!

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McNistor
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Re: Modo 601 Preview

Post by McNistor » 29 Feb 2012, 21:59

bottleofram wrote:Yeah, softimage render preview window is much better. (-|





*Sorry, my sarcasm here is just a result of countless times i asked myself how the hell did they manage to make it so primitive and keep it that way for so long.
I may have an idea how they managed to make it so primitive: XSI, when first came out, was targeted at big studios with lots of TDs - in an attempt to regain its users back from Maya - so previewing was not as important as the versatility to work with batch rendering in a console medium while previewing progress with imf_disp. Anyway, this is my pov so don't quote me on this.
I have no idea though why they didn't step into 21st century meanwhile.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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gustavoeb
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Re: Modo 601 Preview

Post by gustavoeb » 29 Feb 2012, 22:06

Holy smokes! They are fianlly taking a stand in Character Animation... Nice :D
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

fabilabo
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Re: Modo 601 Preview

Post by fabilabo » 29 Feb 2012, 22:09

i have the feeling that modo is becoming the most awsome software out of there...

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Hirazi Blue
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Re: Modo 601 Preview

Post by Hirazi Blue » 29 Feb 2012, 22:11

Shame on you, everybody knows, that's... :-s Maya :))
Stay safe, sane & healthy!

fabilabo
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Re: Modo 601 Preview

Post by fabilabo » 29 Feb 2012, 22:28

The "new features" list is just... no words ?
Just saw all points... now what modo need ?

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origin
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Re: Modo 601 Preview

Post by origin » 29 Feb 2012, 22:36

pretty awesome, I mean...tons of new stuff.

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Nizar
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Re: Modo 601 Preview

Post by Nizar » 29 Feb 2012, 22:37

Having said that, after watching those 601 preview videos, how in the heck do their users keep up with all those menu's and right-clicks? I mean, I'd like to see a graph of their menu tree. It's gotta be massive.
I don't want appear like a Luxology fan, but, like Softimage users, how can have some lamentation about too much clicks? If I want cage my standard setting in mental ray, render pass etc, I must use many and many tabs and too many mouse clicks, more, IMO, if compared to modo.

About modelling, I'm pretty sure, prefer Softimage (Move component tool, snap, Inset polygons etc.), modo base modelling tools stress me, too many tabs and mouse click, but, in a way not so powerful like ice modelling, Modo can combine its tools using Tool Pipe Tab, creating new one and simplify the process as you want for fit your needs. Really nice.
fabilabo wrote:The "new features" list is just... no words ?
Just saw all points... now what modo need ?
IMHO a lot of things... First of all, I hope they fix stability issue, modo was one of the most unstable 3d package ever made.
Modo need a serious particle/fluid system, blender (at first look, as all don't have 601 under my fingers) outperform 601 capability.
In CA blender is really better (blender has a really fine autoringging and the, IMO, awesome AniSculpt, also, animation editor is really fine and professional). Cannot be compared with Softimage, and, if you add Facerobot at our equation, modo is, actually, an hobbyist animation tool.
No word about viewport performance. Modo has some nice viewport option, better IMO then softimage, but Gygapolygons rock, only Zbrush move more polygons.
No shader node editor... after a bit of struggle Shader tree appear to me not so bad, but render tree are too good, fast and clear especially in large and complex scene. Must say blender node editor is better if compared to shader tree (not so good likerender tree). Also, blender Node Editor is for sure better than Maya Hypershade (hate hypershade... obviously all IMHO

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McNistor
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Re: Modo 601 Preview

Post by McNistor » 29 Feb 2012, 23:29

Haha, that fish animation is terrible. I'm sure it's not Modo's fault, but still...
I'm a little surprised to see you so impressed to tell you the truth and I'm not sure I understand why. I mean a lot of softwares are offering a lot more than this and have been doing it for a long time now. Maybe it's for the relative fast pace of development? Because on an absolute scale this is underwhelming.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Nizar
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Re: Modo 601 Preview

Post by Nizar » 29 Feb 2012, 23:45

Modo development is really slow... they promise CA animation in 401 release, but arrived only now.

What really impressed me is modo rendering: the rendering preview is really fast, result are really nice at first attempt and is really simple obtain good result. Also, I like the idea of doing all in a single package (sculpt, retopo, UV (really good in modo), paint rendering and compositing) without leave it and risk with the export/import error compatibility.

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