Hirazi Blue wrote:
Does this mean the SP1 actually fixed most of the "bugginess" I thought I saw being reported on the different forums when 601 was released? That, at least, is very good news...

Well it's stable here.
Anyway, at least from my POV, that is, long time Max and XSI experience....It definitively has a few of *very* interesting techs, let's say raidosity renderer and Ikinema engine, but...both of them have a whole burden of... unusual.. solutions, and unbelievable overcomplicated interface. First some wierd rule, then exceptions of that weird rule. Shader is applied to polygons, not to objects, now when Modo has ( static) particles,
there is 'shader mask" to allow applying to objects. A lot of options which leads to nothing really meaningful..
Imho, renderer is still able to survive against all that unusual stuff, Ikinema, definitively not. There is some kind od automatic envelope assignment, but once you want to add a deformer to existing envelope, procedure that takes a few clicks, both in Max and XSi, suddenly takes more than some ambitious ICE construction.
Lattice deformer doesn't exist ( come on...), cage deoformer doesn't exist too, no quaternions, no this no that, at some point I've stopped with anything, just to keep it good memory.
That is, today, Blender offers a far better balanced set of deformers, as well as everything you want for animation, far better references, x times larger user base.
Modeling offers a few tools that doesn't exist in SI, paint smooth an so. But, as soon it comes even close to advanced (for programmers), relax for example, it become slow, and yes, wit relax, it crashes. Imho, generally, Max is about two times better for modeling, XSI 5... about, four times.
Anyway it seems to be possible to do a "dummy shader assignment" somewhere else, import as obj and replace them in it. Also it saves me of going to Vray and Vray's zillion options, just in order to do a f....ck radiosity kitchen, if there is a need for that.
So it worth every cent of price, licensing scheme is nice too.
An another positive side effect for me, finally I've stopped to hate the Blender UI, now I know it could be worse.