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 Post subject: New Maxwell Plug-In for SI
PostPosted: 03 Apr 2012, 03:59 
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New version of this plug-in...

From the press:
http://www.3dworldmag.com/2012/04/02/next-limit-releases-new-maxwell-render-plugins-for-softimage-and-maya/

And here are the release notes should be here, but Next Limit Servers seem to be offline
http://support.nextlimit.com/display/maxwelldocs/Softimage+-+Release+notes

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 Post subject: Re: New Maxwell Plug-In for SI
PostPosted: 03 Apr 2012, 13:14 
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nice!

I like that Multilight option, and the nuke connection. Interesting tools, especially for archviz.

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 Post subject: Re: New Maxwell Plug-In for SI
PostPosted: 03 Apr 2012, 21:18 
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Yes, that multi-light feature looks pretty amazing!

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 Post subject: Re: New Maxwell Plug-In for SI
PostPosted: 03 Apr 2012, 23:44 
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Rez007 wrote:
Yes, that multi-light feature looks pretty amazing!


2.6.14
added RFRK primitives: mesh and particles
added support for MXS references
set default camera shutter speed to 1/750 seconds
fixed: image adjustments were not imported when loading a MXM file
fixed: scene not cleared between frames when exporting an animation
fixed: ICE strands were exported incorrectly
fixed: animated textures did not work


What multilight feature you referring to?


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 Post subject: Re: New Maxwell Plug-In for SI
PostPosted: 03 Apr 2012, 23:57 
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Maximus wrote:
Rez007 wrote:
Yes, that multi-light feature looks pretty amazing!


2.6.14
added RFRK primitives: mesh and particles
added support for MXS references
set default camera shutter speed to 1/750 seconds
fixed: image adjustments were not imported when loading a MXM file
fixed: scene not cleared between frames when exporting an animation
fixed: ICE strands were exported incorrectly
fixed: animated textures did not work


What multilight feature you referring to?



I just meant the one that was in their showreel that was in the Docs.

http://support.nextlimit.com/display/maxwelldocs/Maxwell+Render+Suite+2.6.10+Documentation

I should have worded that better...I was just agreeing with Rork above my previous post.

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