New version of this plug-in...
From the press:
http://www.3dworldmag.com/2012/04/02/ne ... -and-maya/
And here are the release notes should be here, but Next Limit Servers seem to be offline
http://support.nextlimit.com/display/ma ... ease+notes
New Maxwell Plug-In for SI
Plugins linking to this thread: (hide)
Maxwell Render Plugin
Updated October 2014. The Softimage integration of Next Limit's Maxwell Render Engine. Supports features such as Multilight, ICE strands and particle instancing, FIRE
script commands, MXS references, previewing embedded materials.
The previous updates added support for Softimage 2015, the render region, MXM script functions and had a number of bugfixes (See the release notes for the Softimage plug-in).
The previous updates added support for Softimage 2015, the render region, MXM script functions and had a number of bugfixes (See the release notes for the Softimage plug-in).
product page: http://www.maxwellrender.com/ / si-community thread
New Maxwell Plug-In for SI
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
Re: New Maxwell Plug-In for SI
nice!
I like that Multilight option, and the nuke connection. Interesting tools, especially for archviz.
I like that Multilight option, and the nuke connection. Interesting tools, especially for archviz.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: New Maxwell Plug-In for SI
Yes, that multi-light feature looks pretty amazing!
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Re: New Maxwell Plug-In for SI
2.6.14Rez007 wrote:Yes, that multi-light feature looks pretty amazing!
added RFRK primitives: mesh and particles
added support for MXS references
set default camera shutter speed to 1/750 seconds
fixed: image adjustments were not imported when loading a MXM file
fixed: scene not cleared between frames when exporting an animation
fixed: ICE strands were exported incorrectly
fixed: animated textures did not work
What multilight feature you referring to?
Re: New Maxwell Plug-In for SI
Maximus wrote:2.6.14Rez007 wrote:Yes, that multi-light feature looks pretty amazing!
added RFRK primitives: mesh and particles
added support for MXS references
set default camera shutter speed to 1/750 seconds
fixed: image adjustments were not imported when loading a MXM file
fixed: scene not cleared between frames when exporting an animation
fixed: ICE strands were exported incorrectly
fixed: animated textures did not work
What multilight feature you referring to?
I just meant the one that was in their showreel that was in the Docs.
http://support.nextlimit.com/display/ma ... umentation
I should have worded that better...I was just agreeing with Rork above my previous post.
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Who is online
Users browsing this forum: No registered users and 45 guests