Softimage High Quality viewport
Softimage High Quality viewport
Just Testing the High Quality Viewport.
Seems a little sluggish to me,maybe I need to play with the settings more.
Take a look at this.
I do like the release a lot,there are a lot of nice fixes and all around good release.
Very pleased!Love the CrowdFX.
I am using an Intel 16 core with 4 gtx 480 sli and 24 G ram.
https://vimeo.com/39562074
Seems a little sluggish to me,maybe I need to play with the settings more.
Take a look at this.
I do like the release a lot,there are a lot of nice fixes and all around good release.
Very pleased!Love the CrowdFX.
I am using an Intel 16 core with 4 gtx 480 sli and 24 G ram.
https://vimeo.com/39562074
Last edited by ajhorvath on 01 Apr 2012, 08:27, edited 1 time in total.
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Re: Softimage High Quality viewport
Video not valid
Re: Softimage High Quality viewport
It should work now!
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Re: Softimage High Quality viewport
nope. you sure the link is valid?
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Re: Softimage High Quality viewport
There we go
Re: Softimage High Quality viewport
I have managed to get some much better results in HQV.I had some problem with my SLI set up.
But still a little slow .
I wonder if people with lower end machines will have some issues with quality and speed.
I think so.
But still a little slow .
I wonder if people with lower end machines will have some issues with quality and speed.
I think so.
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Re: Softimage High Quality viewport
Can't that be said across the board though for performance in any 3d package?
Re: Softimage High Quality viewport
Can someone make a video of a scene that only uses bumps/normal maps, specularity and shadows? I don't think I'll ever use the in-viewport depth of field or reflections.
Re: Softimage High Quality viewport
Four GTX480 2 gb in sli?
I think is practical unusable on my GTX 460 with 1 gb...
I think is practical unusable on my GTX 460 with 1 gb...
Re: Softimage High Quality viewport
that garage scene is a performance disaster. turn the glossy reflection samples to zero on the phong shader of material of the bike to get the performance back.
Re: Softimage High Quality viewport
Here is a new video showing bump and normal map in HQV.
Things are moving a little faster now.
I am having problems seeing shadows in HQV.it's turned on but no shadows.
I guess my set up is more for gaming .https://vimeo.com/39587380
Things are moving a little faster now.
I am having problems seeing shadows in HQV.it's turned on but no shadows.
I guess my set up is more for gaming .https://vimeo.com/39587380
Re: Softimage High Quality viewport
silly question (1) do you have lights turned on in your shadows? (2) are all light types supported?
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
Re: Softimage High Quality viewport
from Mark blog:
A few items which are not supported:
Area Lights
Raytraced Soft Shadows
Photons
Car Paint Shader
A few items which are not supported:
Area Lights
Raytraced Soft Shadows
Photons
Car Paint Shader
Re: Softimage High Quality viewport
I have used a point light.
I have to look into this,why I can't see shadows.
Everything is turned on.
Thanks
I have to look into this,why I can't see shadows.
Everything is turned on.
Thanks
Re: Softimage High Quality viewport
try to check if you have headlight on and if it matters.
Re: Softimage High Quality viewport
What do you mean by lights turned on in the shadows?I don't understand.gustavoeb wrote:silly question (1) do you have lights turned on in your shadows? (2) are all light types supported?
Let me know pls.
Thanks
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