Nvidia shows PhysX Flex,GI & FlameWorks-Updated
Nvidia shows PhysX Flex,GI & FlameWorks-Updated
Below Nvidia OptiX, VisualFX, Global Illumination & Flame Works(FumeFX type)
Re: Nvidia shows PhysX Flex,GI & FlameWorks-Updated
Along with GameWorks, NVIDIA has announced three new SDKs - Flex, GI Works and Flame Works. These three SDKs hopes to solve classically challenging tasks and problems.
Flex is a unified physics system that combines rigid body and fluid simulations. Before this, developers had to combine and integrate different physics simulations, which was not always easy. Flex, however, completely unifies both physics simulations, thereby allowing game developers to easily combine rigid and fluid elements in their scenes.
GI Works is short for Global Illumination Works and it is a real-time simulation of global illumination. Why is this a big deal? Traditionally, developers often “bake” global illumination effects into their scenes, this means that they “cheat” by placing multiple (hundreds, if not thousands) light sources within a scene to generate global lighting effects. This is not only tedious, it is also not dynamic. This leads to difficulties for developers whenever a certain element requires an update. GI Works, on the other hand, is completely real-time and dynamic, thus saving developers lots of time and effort.
Flame Works is a film-quality volumetric effect solution for rendering flame and smoke, which are classically tricky for developers to do.
http://www.hardwarezone.com.sg/tech-new ... ks-program
Flex is a unified physics system that combines rigid body and fluid simulations. Before this, developers had to combine and integrate different physics simulations, which was not always easy. Flex, however, completely unifies both physics simulations, thereby allowing game developers to easily combine rigid and fluid elements in their scenes.
GI Works is short for Global Illumination Works and it is a real-time simulation of global illumination. Why is this a big deal? Traditionally, developers often “bake” global illumination effects into their scenes, this means that they “cheat” by placing multiple (hundreds, if not thousands) light sources within a scene to generate global lighting effects. This is not only tedious, it is also not dynamic. This leads to difficulties for developers whenever a certain element requires an update. GI Works, on the other hand, is completely real-time and dynamic, thus saving developers lots of time and effort.
Flame Works is a film-quality volumetric effect solution for rendering flame and smoke, which are classically tricky for developers to do.
http://www.hardwarezone.com.sg/tech-new ... ks-program
Re: Nvidia shows PhysX Flex,GI & FlameWorks-Updated
Thank you for posting. Those are some pretty nice technologies!
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Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
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Re: Nvidia shows PhysX Flex,GI & FlameWorks-Updated
Yeah, i think the Flameworks volumetric stuff seems the most significant.
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