so, more or less, like Power Booleans for Max - and.... by courtesy of AD, Maya and Maya LT , tooNNois wrote:well... the resulting mesh is pretty good !!!
if you click on their bottom right gallery item here and look at the wires http://groboto.com/showgallery/
Booleans with SubD surfaces - Impossible???
Re: Booleans with SubD surfaces - Impossible???
Re: Booleans with SubD surfaces - Impossible???
hummm, a very little more or less then ;-)Mathaeus wrote:so, more or less, like Power Booleans for Max - and.... by courtesy of AD, Maya and Maya LT , tooNNois wrote:well... the resulting mesh is pretty good !!!
if you click on their bottom right gallery item here and look at the wires http://groboto.com/showgallery/
Re: Booleans with SubD surfaces - Impossible???
If Power Booleans had user-definable bevels automatically generated between surfaces (which I'm pretty sure it doesn't).Mathaeus wrote:so, more or less, like Power Booleans for Max - and.... by courtesy of AD, Maya and Maya LT , tooNNois wrote:well... the resulting mesh is pretty good !!!
if you click on their bottom right gallery item here and look at the wires http://groboto.com/showgallery/
Re: Booleans with SubD surfaces - Impossible???
As far as I know, it doesn't. However, by taking the pictures of Groboto work. it seems that Power Boolean relies on much much stronger algorithm. Power Boolean tries to create only quads and triangles as output, usable for subdividing later. Groboto seems to do just the cut on subdivided mesh, where some cuts looks like a good candidate, to be interpreted as non manifold in Renderman compliant renderers, for example.reberhart wrote:Mathaeus wrote:
If Power Booleans had user-definable bevels automatically generated between surfaces (which I'm pretty sure it doesn't).
After all, if someone wants, really no big deal to add these user defined level to Power Booleans.
In practice, no one of two has examples of quality, even close to examples of NURBS modeling through the decades - let's say, like this one, created in MoI, which is 'light' variance of Rhino - you get it for 300 bucks.
I intentionally said 'more or less', trying to be benevolent to yet another nice workflow trick, based on "cheaper than usual" tech, just like the everything in Modo. Except the renderer.
Just personally, if this is all of modeling for Modo 801, I'll get MoI, instead of Modo upgrade.
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