Yeah!! Hail to Softimage, winner of three awards at VES ...

News concerning 3D DCC business
User avatar
MauricioPC
Moderator
Posts: 1085
Joined: 16 Sep 2013, 13:39

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by MauricioPC » 25 Feb 2014, 15:57

MauricioPC wrote:Gotta love the internet ... rumors of a leaked beta. A guy saying that Softimage 2015 has progressive rendering now. And apparently Maya with BiFrost.

I couldn't find anything but I got curious. :D

If that's truth, I may have faith in Softimage getting improved! They wouldn't invest on something they would kill. Let's hope the rumors are correct.
Somebody leaked some videos of Maya and 3ds Max.
http://www.cgrecord.net/2014/02/autodes ... video.html

I google it and found some people who have downloaded this betas and one guy said this about Softimage 2015.
new features i found so far..

-progressive render
-exposure controls in render region and preview
-alembic
-ICE attribute editor
And some other posted this screenshot ...

P.S.: If it's not legal to post, please remove it Hirazi. Since I found on this forum, I thought it could be ok. Cheers.
Attachments
mayasoft.JPG

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 05:13
Skype: ithacapellin

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by angus_davidson » 25 Feb 2014, 16:23

if nothing else the wording on the image says it all.

Ice and Face robot. They must have done a lot of work on facerobot to make it billable again.

I am cheerful about alembic being in ;)
--
Technomancer at Digital Arts
Wits University

Helli
Posts: 211
Joined: 04 Jun 2009, 11:21

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by Helli » 25 Feb 2014, 16:32

Hmm actually.

- Progressive rendering is worthless cause we still talk about Mentalray which no one (?) is using anymore. Imho in production 90% are using Arnold or Vray.

- Alembic is nice but was allready there if needed.

-exposure controls in render region and preview
Hum ? Thats like a gimic ;)

-ICE attribute editor
No idea what that could be, could be the only thing worth it.


But I don't want to be the pesemistic guy bashing. So lets just wait and see.
Last edited by Helli on 25 Feb 2014, 16:47, edited 1 time in total.

User avatar
csaez
Posts: 253
Joined: 09 Jul 2012, 15:31
Skype: csaezmargotta
Location: Sydney, Australia
Contact:

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by csaez » 25 Feb 2014, 16:41

@MauricioPC
Do you really think that re-posting leaked info you are somehow contributing to something? 8-|

Helli
Posts: 211
Joined: 04 Jun 2009, 11:21

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by Helli » 25 Feb 2014, 16:49

sry forget that one ;)

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 05:13
Skype: ithacapellin

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by angus_davidson » 25 Feb 2014, 16:58

its likely the actual things will be released soon. last year it took about 3 weeks from the big leaks to the products arriving.

On the aside I still dont like the new icons. While the parrot etc was artistically beautiful the new icons are lifeless and dull. I have given them a year Graham to allow them to grow on me ;) Admittedly the softimage one is better then the Maya/Mudbox/Motionbuilder ones ;)
--
Technomancer at Digital Arts
Wits University

User avatar
MauricioPC
Moderator
Posts: 1085
Joined: 16 Sep 2013, 13:39

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by MauricioPC » 25 Feb 2014, 17:10

csaez wrote:@MauricioPC
Do you really think that re-posting leaked info you are somehow contributing to something? 8-|
Dont know how to answer that. When were the last time you heard something about Softimage? For me, any news is good news. I dont think posting this could affect in any way since its out there.

But hey, maybe you dont like Snowden also.

For me it was good as it reassured me that I did the right thing switching softwares. If nothing changed, theres no why for me to waste more time on it.

And, as I said, if Hizari or other moderator thinks its not good to post this, they can delete it.

User avatar
Nizar
Posts: 725
Joined: 30 May 2010, 22:54

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by Nizar » 25 Feb 2014, 18:52

The image is probably a fake, where is Compositor (toxik)?

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 05:13
Skype: ithacapellin

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by angus_davidson » 25 Feb 2014, 19:20

Nizar wrote:The image is probably a fake, where is Compositor (toxik)?
In the bin where it belongs ;) hehe actually that is a valid point. maybe they worked on Illusion again so Compositor isnt needed anymore ;)
--
Technomancer at Digital Arts
Wits University

User avatar
Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by Hirazi Blue » 25 Feb 2014, 19:35

I wouldn't jump to (too optimistic?) conclusions just yet. The absence of Composite might merely mean that AD has relegated it to a separate tab of optional installs...
Stay safe, sane & healthy!

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 05:13
Skype: ithacapellin

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by angus_davidson » 25 Feb 2014, 19:44

Yeah. that's probably what they have done. there was no sane reason to force it to install with Softimage.

I am actually only really curious to see if they got the Linux installer up to scratch (ie allow for Debian installs and not make people spend a week to get it working).

Other then that anything is a bonus. We are no longer paying for subscription (using the Autodesk ARC ) so I dont feel cheated anymore ;)
--
Technomancer at Digital Arts
Wits University

mantom
Posts: 10
Joined: 21 Nov 2014, 07:55

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by mantom » 20 Nov 2019, 18:53

luceric wrote: 18 Feb 2014, 15:21 Not sure about that characterization as a big/VIP client. You should ask him how many XSI seats, it's probably between 5 and 15, probably old versions. We've had developers spent month looking at various issue for Carbine. He's been on the beta since.. 1997 .. and we've been listening to all the flames for years. Never spoke to anyone else at the company. There were features and bug fixes we did every release for Matt even though he's not been the 100+ seat heavyweight like all the other game customers.
A little clarity:

Carbine had 300+ employees and (at least) 63 seats of XSI at launch of Wildstar in 2014. Autodesk reps visited onsite literally minutes before the announcement went live XSI was being retired. Carbine's parent company, NCSOFT, has many other studios with large installations of Autodesk product (1,000+ seats). This likely qualified Carbine as a VIP client, although we were never addressed as such.

You never spoke to anyone else at Carbine because of Autodesk's policy that only one person per site is allowed as the liaison. I was the designated contact. When Softimage was still under Avid (and before my arrival), Carbine gave up on Softimage because of the sequence of bad releases and lack of attention despite paying for a escalation / special projects contract for two years (their words). I worked very hard to try and right the ship.

I was accepted on the beta in 1999, but didn't participate until 2000 due to change in employer at the time. You're probably thinking 1997 because I was extremely active with tech support and submitting volumes of data to the games team to try to get Softimage|3D on stable ground.

Yes, engineers were tasked with Carbine issues occasionally, but to say it that way is misleading as Softimage was responsible for the issues that required such attention.

Softimage broke major features within the XSI Application that were critical to our ability to function, and repeated the mistake in numerous later releases. Example: real time shaders. Broken in XSI 6.0, 6.01, 6.02, 6.03, and couldn't get an OpenGL context in 6.5. We had to sit down face-to-face with Marc Stevens to put eyes on this problem, but even then it still got botched further before it was resolved. Shaders could not access vertex colors, user normals, or texture projections in XSI 7.0 because somebody decided to change the design of how shaders work without testing it. Instead of using label/value mappings, it used strings (names) instead. Problem was, legacy content could not function in this new paradigm because it was not possible to derive the name of the texture projection, user normal, and vertex color properties from inside the shader. Oops. I had to pound the door again to get escalation to fix it pronto in time for the XSI 7.01 release. Unfortunately, we had to wait until Softimage 7.5. On the calendar that fiasco spanned 18 months.

We were stuck on Softimage 7.5 for five years because later releases had show stopping problems. Softimage 2010 had reference model issues inducing corruptions, Softimage 2011 had a rewrite of the shaders and materials architecture causing the real time shaders to break again. 5 of the 8 beta and RCs for that release did not have functioning real time shaders - it was a repeat of XSI 6.5. When it didn't get fixed in time for the main release, I had to pound the tech support lines to get someone on it, but with no luck. During the Softimage 2012 beta cycle, the shader installation and workgroups were redesigned, but sporadically broken, and also had a geometry corruption in clusters. Both broke the real time shaders. After the issues were not resolved in time for the main release, I had to go through tech support to get someone on the issue. A developer was assigned to get the problem resolved in time for the advantage pack scheduled for the summer, but within a week he went on paternity leave for the next several months leaving us stranded. So no relief in the 2012 service packs. We had to wait until 2013 betas, and again the problem was still a problem and that's why I pounded your inbox. So, yes, you did assign a developer in 2013, but it was to address what was essentially a 2011 show stopping issue that was largely ignored and never resolved.

You must understand the context on the customer side: When I joined Carbine in 2007 the company was on XSI 6.0, 6.01 and 6.02 simultaneously because that release was so bad nothing worked and artists had to pillage functionality from each release depending on the task. Despite being on an escalation contract at the time, we had to wait until Softimage 7.5 (18 months later) before we got relief. That lead to Carbine terminating the escalation contract. Once on Softimage 7.5 we were stuck on it for the next five years until 2013 SP1 came out with the fix your engineer delivered (it shouldn't have come to that). Overall that's nearly 7 years at $40K per year in maintenance, or $280,000 for 2 functional releases. Not a good return on investment. Almost equates to buying new licenses at full price. Every release that came and went was a time I had to have a long closed-door conversation with the producer explaining why we weren't upgrading, and why we should continue to pay maintenance for a product that isn't working. On several occasions he was going to pull the plug on Softimage, but I had to reassure him I could get the issue resolved...because if he had pulled the plug I would've been out of a job. Not exactly a good situation for me as it was during the great recession. So maybe now you'll understand why you received such "flames".

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by Bullit » 21 Nov 2019, 02:49

Thanks for sharing your side of story mantom

bvmadjen
Posts: 29
Joined: 23 Aug 2019, 22:45

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by bvmadjen » 21 Nov 2019, 21:59

it seems like softimage has had a troubled history with every owner that's acquired it since the 90s.

it's depressing, but not surprising.
the 2000s were awful, as far as the 3d industry was concerned.

luceric
Posts: 1251
Joined: 22 Jun 2009, 00:08

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by luceric » 22 Nov 2019, 00:00

This is an old thread from 2014. I'm having trouble figuring out what it was about and what my quoted comment was meant to say.

I think there was a thread at the time on the XSI mailing list where people were criticizing us for not doing fixes outside of ICE.
I meant to say here that we did continue to make non-ICE maintenance fixes and you didn't need to be a VIP for that.

When I'm thinking of "big/VIP", btw, I'm thinking of the big Softimage clients had hundreds of seats. Not hundreds of employees, hundreds of *seats* of the product.

mantom
Posts: 10
Joined: 21 Nov 2014, 07:55

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Post by mantom » 22 Nov 2019, 11:48

luceric wrote: 22 Nov 2019, 00:00 This is an old thread from 2014. I'm having trouble figuring out what it was about and what my quoted comment was meant to say.

I think there was a thread at the time on the XSI mailing list where people were criticizing us for not doing fixes outside of ICE.
I meant to say here that we did continue to make non-ICE maintenance fixes and you didn't need to be a VIP for that.

When I'm thinking of "big/VIP", btw, I'm thinking of the big Softimage clients had hundreds of seats. Not hundreds of employees, hundreds of *seats* of the product.
This post was tossed to me in email from a former colleague the other day so I responded on a knee jerk. I didn't notice the age of the thread until after I clicked submit. If I had, I probably would've let sleeping dogs lie.

Anyway, I was just providing facts to illuminate our end of the equation as your response clearly indicated you weren't well informed about our situation. For example, saying we have 5-15 old licenses is very far off the mark. Makes our studio sound like a garage effort and paints me as a tiny runt with a chip on the shoulder trying to pick a fight. Reality was quite different.

I read you just fine on VIP being hundreds of "seats". Again, NCSOFT had way more than enough Autodesk product to qualify, and were not treated as VIP. Not complaining, just stating it as fact.

From my vantage point the argument many were making is there were several fundamental issues that had been sitting around far too long and not getting addressed. It was a matter of age, not quantity. Meanwhile ICE development kept pushing forward full steam ahead. The two are not necessarily connected, but the optics don't look good and are difficult to argue with.

I would equate that issue with potholes in the road. If the road has many potholes but they're all along the curbs, then it's easy to avoid them no matter their quantity. Just drift to one side of the lane and continue driving. Life is fairly normal. However, if there are only two very big potholes in the middle that cannot be avoided (like on a single lane bridge), you'll have to stop the car or risk disaster. Plotting a new route may not be possible if other cars are behind you and honking like rush hour traffic. You're stuck. That's how I felt dealing with the shader issue. Others felt similarly with their issues. That's more the point.

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests