Unreal Engine 4 is out!
Re: Unreal Engine 4 is out!
I decided to sign up. Blueprints look great, along with the material system. Seems truly next gen, coming from Source/Hammer. How long till Source2 is released and what will Hammer be like.....
I think the open source code will generate amazing things.. For instance....
https://forums.unrealengine.com/showthr ... 2-0-Plugin
I think the open source code will generate amazing things.. For instance....
https://forums.unrealengine.com/showthr ... 2-0-Plugin
Re: Unreal Engine 4 is out!
Im on sub too. They added alot of free content to learn from and much more will be d/l for free. examples of full games, effects etc.
Re: Unreal Engine 4 is out!
Just solved yesterday, rigged FBX import ( using Species rig and Facerobot ) works, the only thing you need to do while import is to enable "Import Meshes In Bone Hierarchy" in the Advanced tab ;)talent103 wrote:Have you used this in conjunction with Softimage?
By the way this engine is pretty damn awesome!
And the Blueprints system allows various degrees of modification...not yet extensive geometry modification ( ala ICE ) but it can drive anything
I think I'll make a videotutorial in a couple of days ;)
Re: Unreal Engine 4 is out!
Tutorial Softimage to UE4 using Softimage and Species, enjoy
https://www.youtube.com/watch?v=Kvg-EABdkfQ
https://www.youtube.com/watch?v=Kvg-EABdkfQ
Re: Unreal Engine 4 is out!
Unreal Engine 4.1 is out!
https://www.unrealengine.com/blog/41-release-notes
Too many updates to list.... I think there's more updates in 1 month than Softimage received in 2 years...
Can't wait to tryout the vehicles template!
https://www.unrealengine.com/blog/41-release-notes
Too many updates to list.... I think there's more updates in 1 month than Softimage received in 2 years...
Can't wait to tryout the vehicles template!
Re: Unreal Engine 4 is out!
Forgot to say thanks! Looks really easy. I'm almost ready to import characters; still working on static meshes... Figured out how to render alphas on objects and how to model\import collision objects. Hopefully characters will follow soon!Nick3d wrote:Tutorial Softimage to UE4 using Softimage and Species, enjoy
https://www.youtube.com/watch?v=Kvg-EABdkfQ
Re: Unreal Engine 4 is out!
Thanks
I'm testing my workflow using Softimage and some features I'm developing.
https://www.youtube.com/watch?v=zTr6QRc0vfw
Facerobot Rig + Dynamic normal maps to enhance facial expressions...this is just a proof of concept, soon I'll make a Tech Demo to show some other stuff as well...
Anyway UE4 is pretty damn cool and having a bit of experience in ICE helped me quite a lot using Blueprints in order to achieve the desired result!
I'm testing my workflow using Softimage and some features I'm developing.
https://www.youtube.com/watch?v=zTr6QRc0vfw
Facerobot Rig + Dynamic normal maps to enhance facial expressions...this is just a proof of concept, soon I'll make a Tech Demo to show some other stuff as well...
Anyway UE4 is pretty damn cool and having a bit of experience in ICE helped me quite a lot using Blueprints in order to achieve the desired result!
Re: Unreal Engine 4 is out!
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides
-Thucydides
Re: Unreal Engine 4 is out!
Is that Unreal McNistor?
Unreal Engine 4.2 is out!
Unreal Engine 4.2 is out. I've been eagerly awaiting this since it was announced. Looking forward to trying out the vehicles!
https://www.unrealengine.com/blog/unre ... 42-release
(EDIT: Sorry, the url tags don't seem to work... If lazy, try thru this: https://www.unrealengine.com/
PS. "The FBX importer as now been upgraded to the 2014 version from Autodesk."
PPS. The Stylized Rendering showcase was already released, but I thought it looked quite nice, so I included pic here.
https://www.unrealengine.com/blog/unre ... 42-release
(EDIT: Sorry, the url tags don't seem to work... If lazy, try thru this: https://www.unrealengine.com/
PS. "The FBX importer as now been upgraded to the 2014 version from Autodesk."
PPS. The Stylized Rendering showcase was already released, but I thought it looked quite nice, so I included pic here.
Re: Unreal Engine 4 is out!
Is it me or they were inspired by ICE for the visual scripting?
Now there is even the possibility to access geometry at vertex level and procedural geometry creation...this is pretty damn good!!!!
https://forums.unrealengine.com/showthr ... Mesh/page2
https://forums.unrealengine.com/showthr ... -Required!
Now there is even the possibility to access geometry at vertex level and procedural geometry creation...this is pretty damn good!!!!
https://forums.unrealengine.com/showthr ... Mesh/page2
https://forums.unrealengine.com/showthr ... -Required!
Re: Unreal Engine 4 is out!
That's generous:
Fun fact: FBX is closed source format. Fuck you Autodesk, once again.http://lists.blender.org/pipermail/bf-committers/2014-July/043862.html wrote:Ton Roosendaal confirms that Epic Games became a big sponsor for the Development Fund. Their main interest is in getting Blender to read/write FBX better. Bastien Montagne will look at writing out a good description for a project - so we can do a call for a developer.
Re: Unreal Engine 4 is out!
This is amazing, really am wondering if I should get more into game engine type work instead of just 3D authoring, since SI is dying/dead. Lovely software, looks great!
- MauricioPC
- Moderator
- Posts: 1085
- Joined: 16 Sep 2013, 13:39
Re: Unreal Engine 4 is out!
What would be the ideal alternative? Alembic? Curious as why software need to invest in this closed format. Would be nice to use something Open Source.iamVFX wrote:That's generous:
Fun fact: FBX is closed source format. Fuck you Autodesk, once again.http://lists.blender.org/pipermail/bf-committers/2014-July/043862.html wrote:Ton Roosendaal confirms that Epic Games became a big sponsor for the Development Fund. Their main interest is in getting Blender to read/write FBX better. Bastien Montagne will look at writing out a good description for a project - so we can do a call for a developer.
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