MODO webinar for Softimage Users - tomorrow, April 3

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Manticor
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by Manticor » 04 Apr 2014, 11:56

I think if Fabric Engine were implemented in Modo .Then it would definately be a better alternative for Softimage users than either Max or Maya especially as the node based programming is just around the corner in FE

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mattmos
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by mattmos » 04 Apr 2014, 12:13

That was a very interesting talk, props to Brad for keeping me hooked for the 2 and a half hours! Though he did leave the really interesting stuff til the very end that we can't talk about...

There are a lot of ways about modo's approach I really like, my worries are still the rig performance, referencing and reliability side, working in a studio environment. Certainly tempted to get a license for eval, as at least in terms of shapes/uvs the workflow feels very comfortable, not breaking shapes by modifying the mesh etc.

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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by angus_davidson » 04 Apr 2014, 18:04

mattmos wrote:That was a very interesting talk, props to Brad for keeping me hooked for the 2 and a half hours! Though he did leave the really interesting stuff til the very end that we can't talk about...

There are a lot of ways about modo's approach I really like, my worries are still the rig performance, referencing and reliability side, working in a studio environment. Certainly tempted to get a license for eval, as at least in terms of shapes/uvs the workflow feels very comfortable, not breaking shapes by modifying the mesh etc.
The non destructive shapes and the deformers was really awesome. There is also a lot more under the hood then most folks realised at first as well. This is particularly good news for 3rd party devs
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Sil3
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by Sil3 » 04 Apr 2014, 18:47

El Burritoh wrote: I actually missed the last 30-45min, so I don't know what happened then...
You probably missed the best part :)

El Burritoh
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by El Burritoh » 04 Apr 2014, 20:09

Sil3 wrote:
El Burritoh wrote: I actually missed the last 30-45min, so I don't know what happened then...
You probably missed the best part :)

;)
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angus_davidson
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by angus_davidson » 06 Apr 2014, 12:55

I think the more people wrap their head around what Nexus actually is the faster Modo will gain developers.
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Pancho
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by Pancho » 09 Apr 2014, 21:01

Brad made a lot of fuss about something going to be announced at the NAB. I guess it was about Modo, but the only thing which is new is "Nuke Studio". Anybody an idea what he was so excited about?

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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by El Burritoh » 09 Apr 2014, 21:02

I don't think it was Modo related...
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talent103
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by talent103 » 09 Apr 2014, 22:08

I thought I saw a Modo Lite for game development and only about a hundred bucks.

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MauricioPC
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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by MauricioPC » 09 Apr 2014, 22:11

Well, Nuke Studio looks good. Something to make Autodesk think more about it. I guess it'll fight Smoke and Flame in the next versions.

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Re: MODO webinar for Softimage Users - tomorrow, April 3

Post by angus_davidson » 10 Apr 2014, 08:21

Well Nuke studio will solve my adobe problem ;) Apart from one Prof who needs Photoshop for his photography, I will be able to go Adobe free from next year ;)
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