Unreal Engine for free

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Bullit
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Re: Unreal Engine for free

Post by Bullit » 02 Feb 2018, 01:59


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Rork
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Re: Unreal Engine for free

Post by Rork » 02 Feb 2018, 11:06

Here we go! :) It's funny as I discussed the move to real-time engines for rendering etc. just a couple of days ago...
It does and will make sense for a large group of content creators, and the fast advances in lighting solutions for real-time engines will only speed things up.

It will be very interesting to see where all this is going.
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Re: Unreal Engine for free

Post by Draise » 02 Feb 2018, 14:34

I have been working on a realtime animation not unlike this with UE4 and Blender(really Bforartists) for something in development. I can say.. I was pumping out frames with more foilage instances than Blender could handle in it's viewport along with SSS leaves and shadows and all rendering it all out in 2K with no noise within an hour, and having maybe 15fps with NO material instancing (didn't know about it at the time) seeing what I would get. We were trying to render out the characters and props to comp back in using Cycles.. and it was nearly 45 min per frame with a number of optimized passes and denoising on a AWS server render farm, no set included. I could breath with the realtime workflows... and now I'm piping the charaters to UE4 completely, including realtime fur.

To be honest, for me.. UE4 makes 3D quite fun yet again.

Bullit
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Re: Unreal Engine for free

Post by Bullit » 03 Feb 2018, 13:55

Nice to hear that Draise. I know of instance benefit, but do you make changes in material in the original material or in instanced material?

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Re: Unreal Engine for free

Post by sant0s » 13 Feb 2018, 17:22

Here is one more.
I wonder, if the hard DOF in some scenes is a limitation in the UE4?
Anyway, cazy:


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Draise
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Re: Unreal Engine for free

Post by Draise » 14 Feb 2018, 03:35

What is hard DOF?
I noticed a little shadow rustling for low mapping samples, but it looks mighty worthy for quick productions.

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sant0s
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Re: Unreal Engine for free

Post by sant0s » 14 Feb 2018, 10:29

When you check at 00:17 - the leaves in front.
I think the Dof there is "hard", or some how not nicly blured. :)

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Re: Unreal Engine for free

Post by Rork » 14 Feb 2018, 10:42

Yes, there are some hard transitions from DOF to no DOF. I have no idea if this is a limitation of the Editor, or just something that was not set for the captures.
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Re: Unreal Engine for free

Post by Draise » 14 Feb 2018, 13:04

Ah... true. DOF in UE4 is a very manual process and hard to make like a real world camera, from my experience. There is a lot of control. It's probably human error with bad settings.

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Re: Unreal Engine for free

Post by NNois » 21 Mar 2018, 18:23

damn the Live from GDC NOW, shows off realtime raytracing, that's EPIC

Bullit
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Re: Unreal Engine for free

Post by Bullit » 22 Mar 2018, 18:53

Yep, but w/ 4 Tesla GPU


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Re: Unreal Engine for free

Post by NNois » 22 Mar 2018, 23:28

Bullit wrote: 22 Mar 2018, 18:53 Yep, but w/ 4 Tesla GPU
Yes, that's just perfect for any realtime performances, obviously not really for gaming but we don't play we work !

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Re: Unreal Engine for free

Post by Bullit » 04 Apr 2018, 14:19


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Re: Unreal Engine for free

Post by Bullit » 10 Apr 2018, 03:11


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Re: Unreal Engine for free

Post by Draise » 10 Apr 2018, 18:19

Bullit wrote: 10 Apr 2018, 03:11
That's ICE in the works, right there.

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Re: Unreal Engine for free

Post by Bullit » 11 Apr 2018, 17:27

Yep, hope they can improve on it.

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