Unreal Engine for free

News concerning 3D DCC business
Bullit
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Re: Unreal Engine for free

Post by Bullit » 15 Nov 2016, 18:13


Bullit
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Re: Unreal Engine for free

Post by Bullit » 12 Dec 2016, 12:16





Bullit
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Re: Unreal Engine for free

Post by Bullit » 17 Feb 2017, 04:19


Bullit
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Re: Unreal Engine for free

Post by Bullit » 07 Mar 2017, 23:14

http://www.polygon.com/2017/3/1/1477780 ... -wars-k2so

Rogue One: A Star Wars Story’s visual effects supervisor, John Knoll, took the stage at GDC today to reveal how Epic’s Unreal Engine 4 allowed his team to approach filming the movie in a way they couldn’t previously.

Knoll spoke at length about how Epic’s engine allowed the ILM team to render the beloved, sarcastic droid K-2SO in real time, bypassing the pre-rendering process. As a result, the team was able to see K-2SO on the screen during a specific scene instead of having to implement the rendering and editing after the fact. Knoll explained that achieving final pixels on screen helped with the production of Rogue One — and it marked the first time the studio was able to work with CGI in the moment. The technique was developed by a team at ILM, modifying Unreal Engine 4’s source code.

Knoll was on stage to showcase just how the technology worked and how visual effects editors used it on the film. It can be seen above.

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MauricioPC
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Re: Unreal Engine for free

Post by MauricioPC » 09 Mar 2017, 14:37


Bullit
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Re: Unreal Engine for free

Post by Bullit » 14 Mar 2017, 18:57

UE4 Animation and Physics Technical Showcase


NNois
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Re: Unreal Engine for free

Post by NNois » 15 Mar 2017, 01:14

RIGs... in some years Maya will be used only for polygon modeling ;-)

Bullit
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Re: Unreal Engine for free

Post by Bullit » 12 Jun 2017, 13:14


Bullit
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Re: Unreal Engine for free

Post by Bullit » 09 Sep 2017, 19:19

A known name appeared in Unreal
“We are committed to simplifying the integration of Unreal Engine in content creation workflows across animation production, AR/VR and visualization,” says Enterprise GM for Unreal Engine Marc Petit. “Real-time production—with the ability to iterate interactively without render farm delays — is the future of content creation.”

In addition to the Datasmith plugin, a new Alembic-based creation pipeline allows for the real-time creation of animated content which can easily be added to existing production pipelines. These enhancements allow artists to integrate animated mesh transformations alongside skeletal deformations directly in-engine and in real time. The Alembic features will be available in Unreal Engine v4.17 (available now), and the Datasmith plugin is currently available as a private beta.
http://gfxspeak.com/2017/08/22/reveals- ... alization/

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rray
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Re: Unreal Engine for free

Post by rray » 09 Sep 2017, 21:40

It's a small (gfx) world
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

Bullit
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Re: Unreal Engine for free

Post by Bullit » 10 Sep 2017, 15:55

Yes. Unfortunately.

Bullit
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Re: Unreal Engine for free

Post by Bullit » 24 Oct 2017, 20:56

4.18 out, with a long list of updates and fixes

https://forums.unrealengine.com/unreal- ... 8-released

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Draise
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Re: Unreal Engine for free

Post by Draise » 24 Oct 2017, 21:52

It's a pretty exciting release. I had a commenter on my page mention that unreal was not good with the lighting on animated characters, then this got released!

Bullit
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Re: Unreal Engine for free

Post by Bullit » 24 Oct 2017, 22:54

Yeah. The irony is that the render system reminds me of Mentalray.

I hope i can finish my first project by mid November, and then i have several other ideas to do also.

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FXDude
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Re: Unreal Engine for free

Post by FXDude » 25 Oct 2017, 16:04

it almost looks like engines could be used as renders lol,
but (pre-)generating these light maps can take just as long to render as for VFX.

Also looks like day and night in terms of development relative to main DCCs that seem to have been mostly fixing bugs, and making new bugs from all the fixing lol.

That "what's new" list is a mile long.

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Re: Unreal Engine for free

Post by Bullit » 18 Jan 2018, 23:06

Except the dust and sand done in Houdini


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