Sketchup 2016, Poser 11

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Bullit
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Sketchup 2016, Poser 11

Post by Bullit » 19 Nov 2015, 16:18




http://blog.sketchup.com/sketchupdate/d ... tchup-2016
For starters, if you’re already mind-melded with SketchUp’s inference engine, you’ll definitely want to explore the improvements we’ve made to inferencing. Parallel and perpendicular inferences with highlighting, expanded arrow key locking, smart center-pointing for circles and arcs: these are subtle, useful changes that may quickly become part of how you draw in 3D. Equally great is that these improvements don’t have to change the way you model at all: they’re always handy and completely out of your way at the same time.



NEW! SuperFly - Physically Based Rendering

Built on Blender’s Cycles Render Engine, SuperFly brings the power of physically based shading and rendering to Poser. Accurately rendering light the way it behaves in the real world makes it easier to produce hyper-realistic renders. Existing Poser users can choose to use the same familiar materials as for FireFly, or take full advantage of the SuperFly material system, by building Cycles or physically based shaders. GPU assisted rendering is supported via Nvidia CUDA (Poser Pro version only). For faster renders, users will be able to harness the power of their Nvidia GPU(s) when using the SuperFly renderer.


A long list of other other improvements including Alembic support in PRO version and several export improvemnts, OpenSubD , Character animation tools. Go for the link for a detailed and long list http://my.smithmicro.com/poser-whats-new.html

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