Substance Painter 2 released

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Hirazi Blue
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Substance Painter 2 released

Post by Hirazi Blue » 17 Mar 2016, 10:14

Allegorithmic has released Substance Painter 2.


Substance Painter 2 contains the following new features:

- Iray Path Tracer integration for advanced rendering and screenshot capability
- New Smart Masks for creating and using your own mesh-adaptive mask presets
- New Clone tool, non destructive, for copying and pasting parts of texture
- New Smudge tool, non destructive, for blending and spreading colors
- Ability to chain and composite substances
- New content in the shelf: alphas, tools, materials, smart materials, and more
- New interface with reworked colors, icons, and parameter organization
- New Orthographic view mode and Perspective Field of View control
- New Fullscreen mode with interface toggling
- Full support for the Specular/Glossiness PBR workflow
- Scripting I/O
- Non-PBR shader and template
- Full support of height & normal workflow

There is much more to this release, and you can find all details in the full release note.
We will also soon be unveiling the Shader Visualization feature and launching a Linux version beta (most likely in April).
Learn how to use the new features in our new Substance Painter 2 tutorials.
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