Nvidia releases HairWorks source, unveils PhysX-GRB

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Bullit
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Nvidia releases HairWorks source, unveils PhysX-GRB

Post by Bullit » 28 Mar 2016, 21:42

http://www.cgchannel.com/2016/03/nvidia ... physx-grb/
Nvidia has unveiled PhysX-GRB, a new implementation of its PhysX GPU-accelerated rigid body solver designed to run either on the GPU or CPU, intended to improve calculation speed on less complex simulations.

The extension, which is still in beta, forms part of version 3.1 of Nvidia’s GameWorks SDK, released last week at GDC 2016.

In separate news, Nvidia has also officially released version 1.0 of the FleX SDK, its particle-based multiphysics system; and released the source code of HairWorks, its GPU-based system for rendering hair and fur.
15000 rigid bodies:



http://physxinfo.com/news/12649/gdc-201 ... idia-flow/
NVIDIA Flow

NVIDIA Flow is the new computational fluid dynamics algorithm that simulates combustible fluids such as fire and smoke.
Flow is featuring a dynamic grid-based simulation and volume rendering. It also includes a hardware agnostic DX11/DX12 implementation.

FleX SDK 1.0 released
In separate news, Nvidia has released version 1.0 of the SDK for FleX, its particle-based multiphysics system, designed to simulate anything from fluids and viscoelastic materials to cloth.


HairWorks source code now available on GitHub
Finally, Nvidia has released the source code for HairWorks, its GPU-based hair and fur simulation system, used in games like Call of Duty: Ghosts (above) and The Witcher 3.

The announcement is part of Nvidia’s ongoing program of releasing the source code of its games technologies, begun last year with PhysX itself.
https://developer.nvidia.com/hairworks

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