Realflow for C4D

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Bullit
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Joined: 24 May 2012, 09:44

Realflow for C4D

Post by Bullit » 30 Apr 2016, 00:25

Coming June 2016



http://www.realflow.com/realflow_cinema4d

Serious, high performance fluids

RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.
Simplified workflow

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

Now you can use native Cinema 4D modifiers and tools combined with RealFlow.

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

Particle-Object Interaction

Use RealFlow nodes and Cinema 4D colliders together.
C4D splines as RF particle paths

Create splines in Cinema 4D and use them as fluid paths in RealFlow.
C4D materials as emission masks

Use Cinema 4D materials and textures for emitting fluid particles.
Crown splashes on demand

Create and customize crown splashes easily.
Use RF directly with C4D Mograph

Convert RF to thinking particles, use particle instances and tracer objects.
Visible fluids on objects

Use collision maps during simulation and render the effect
Super-fast meshing

Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library

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